Func detail illusionary: Difference between revisions
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Code:See this PR for how to add this entity to the SDK version of VBSP.
Note:All
SirYodaJedi (talk | contribs) (Created page with "{{tabsBar|main=gs|base=func_detail_illusionary}} {{stub}} {{this is a|internal entity|name=func_detail_illusionary|game=VBSP++}} A non-solid version of {{ent|func_detail}}. {{codenote|See [https://github.com/ValveSoftware/source-sdk-2013/pull/1323 this PR] for how to add this entity to the SDK version of VBSP.}} {{otherKIO|func_detail|All}}") |
SirYodaJedi (talk | contribs) (→FGD Code: dxlevelchoice doesn't work on world brushes) |
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{{tabsBar|main=gs|base=func_detail_illusionary}} | {{tabsBar|main=gs|base=func_detail_illusionary}} | ||
{{stub}} | {{stub}} | ||
{{this is a|internal entity|name=func_detail_illusionary|game=VBSP++}} A non-solid version of {{ent|func_detail}}. | {{this is a|internal=1|brush entity|name=func_detail_illusionary|game=VBSP++}} A non-solid version of {{ent|func_detail}}. | ||
{{codenote|See [https://github.com/ValveSoftware/source-sdk-2013/pull/1323 this PR] for how to add this entity to the SDK version of VBSP.}} | {{codenote|See [https://github.com/ValveSoftware/source-sdk-2013/pull/1323 this PR] for how to add this entity to the SDK version of VBSP.}} | ||
{{otherKIO|func_detail|All}} | {{otherKIO|func_detail|All}} | ||
== FGD Code == | |||
<syntaxhighlight lang=js> | |||
@SolidClass color(0 180 0) = func_detail_illusionary : | |||
"Similar to func_detail, but non-solid." | |||
[ | |||
vbsp_nobevel(boolean) : "No Bevel (VBSP++ only)" : "0" : "If set, bevel faces aren't emitted on angled geometry. This reduces brushsides at the cost of less accurate collision on corners." | |||
] | |||
</syntaxhighlight> | |||
Latest revision as of 07:58, 2 December 2025
func_detail_illusionary is an internal brush entity available in
VBSP++. A non-solid version of func_detail.
Keyvalues / Inputs / Outputs are same as func_detail.FGD Code
@SolidClass color(0 180 0) = func_detail_illusionary :
"Similar to func_detail, but non-solid."
[
vbsp_nobevel(boolean) : "No Bevel (VBSP++ only)" : "0" : "If set, bevel faces aren't emitted on angled geometry. This reduces brushsides at the cost of less accurate collision on corners."
]