Func detail illusionary: Difference between revisions

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(Created page with "{{tabsBar|main=gs|base=func_detail_illusionary}} {{stub}} {{this is a|internal entity|name=func_detail_illusionary|game=VBSP++}} A non-solid version of {{ent|func_detail}}. {{codenote|See [https://github.com/ValveSoftware/source-sdk-2013/pull/1323 this PR] for how to add this entity to the SDK version of VBSP.}} {{otherKIO|func_detail|All}}")
 
(→‎FGD Code: dxlevelchoice doesn't work on world brushes)
 
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{{tabsBar|main=gs|base=func_detail_illusionary}}
{{tabsBar|main=gs|base=func_detail_illusionary}}
{{stub}}
{{stub}}
{{this is a|internal entity|name=func_detail_illusionary|game=VBSP++}} A non-solid version of {{ent|func_detail}}.
{{this is a|internal=1|brush entity|name=func_detail_illusionary|game=VBSP++}} A non-solid version of {{ent|func_detail}}.
{{codenote|See [https://github.com/ValveSoftware/source-sdk-2013/pull/1323 this PR] for how to add this entity to the SDK version of VBSP.}}
{{codenote|See [https://github.com/ValveSoftware/source-sdk-2013/pull/1323 this PR] for how to add this entity to the SDK version of VBSP.}}
{{otherKIO|func_detail|All}}
{{otherKIO|func_detail|All}}
== FGD Code ==
<syntaxhighlight lang=js>
@SolidClass color(0 180 0) = func_detail_illusionary :
"Similar to func_detail, but non-solid."
[
vbsp_nobevel(boolean) : "No Bevel (VBSP++ only)" : "0" : "If set, bevel faces aren't emitted on angled geometry. This reduces brushsides at the cost of less accurate collision on corners."
]
</syntaxhighlight>

Latest revision as of 07:58, 2 December 2025

Stub

This article or section is a stub. You can help by expanding it.

func_detail_illusionary is an internal brush entity available in VBSP++ VBSP++. A non-solid version of func_detail.

Cpp.pngCode:See this PR for how to add this entity to the SDK version of VBSP.
Note.pngNote:All Keyvalues / Inputs / Outputs are same as func_detail.

FGD Code

@SolidClass color(0 180 0) = func_detail_illusionary : 
	"Similar to func_detail, but non-solid."
[
	vbsp_nobevel(boolean) : "No Bevel (VBSP++ only)" : "0" : "If set, bevel faces aren't emitted on angled geometry. This reduces brushsides at the cost of less accurate collision on corners."
]