User talk:BS-Whitey: Difference between revisions

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I am having an issue with a Day of Defeat Source map.
A buddy of mine is getting an error with his map, I have looked at it and cannot figure out for the life of me what is causing it. I tried to search on TVDC and couldnt find anything. Here is the error this map is creating.


I compile the map and it runs fine through the compile with no "fatal" errors present. I start the map and before it gets ready to go in game, the game crashes. What text document must I configure to give me logs, and what are the cvars I put in this listen server configuration file.
engine error "MaterialSystem_Interface_t::AllocateLightmap: lightmap (520x35) too big to fit in page (512x256)"


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:A value in his lightmap scale is borken. If you haven't optimized your lightmaps ten select every brush, go into the face edit tool and set the lightmap value to 16 and recompile. if you have optimized, pinpoint it with the isolation method. Displacement maps tend to pick thier own lightmap values so if thats the cause resize the displacement or split it. --[[User:Angry Beaver|Angry Beaver]] 01:28, 1 Jan 2007 (PST)
Okay, I was able to start the logs, and there is no error. It just crashes. the last thing the log says is that i entered the game. Any idea what may be causing this?
 
:If it simply crashes with a memory could not be read error then your trying to do something that doesn't make sense with your entities. Remove them all form the map and then reintroduce them untill the problem returns. once it returns see if you can spot anything wrong with what you put back in last. --[[User:Angry Beaver|Angry Beaver]] 15:42, 27 Dec 2006 (PST)

Latest revision as of 02:28, 1 January 2007

A buddy of mine is getting an error with his map, I have looked at it and cannot figure out for the life of me what is causing it. I tried to search on TVDC and couldnt find anything. Here is the error this map is creating.

engine error "MaterialSystem_Interface_t::AllocateLightmap: lightmap (520x35) too big to fit in page (512x256)"

A value in his lightmap scale is borken. If you haven't optimized your lightmaps ten select every brush, go into the face edit tool and set the lightmap value to 16 and recompile. if you have optimized, pinpoint it with the isolation method. Displacement maps tend to pick thier own lightmap values so if thats the cause resize the displacement or split it. --Angry Beaver 01:28, 1 Jan 2007 (PST)