User:Daedalus: Difference between revisions
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=Who is Daedalus?= | =Who is Daedalus?= | ||
[[Image:carvedkitten.jpg|frame|right|Don't Carve!]] | |||
{| | |||
!align=right|Name | |||
|Julian Thatcher | |||
|- | |||
!align=right|Age | |||
|20 as of January 22, 2007 | |||
|- | |||
!align=right|Occupation | |||
|Hobbyist Software Developer | |||
|- | |||
!align=right|Location | |||
|Victoria, Australia | |||
|- | |||
!align=right|Website | |||
|http://www.thedaedalus.net/ | |||
|- | |||
!align=right|Email | |||
|{{e|daedalus.raistlin@gmail.com}} | |||
|- | |||
!align=right|MSN | |||
|dae_man2001@hotmail.com | |||
|} | |||
Hello, I am '''Daedalus''', otherwise known as ''Julian Thatcher''. | Hello, I am '''Daedalus''', otherwise known as ''Julian Thatcher''. | ||
I'm a coder at heart, but also love mapping. I've found mapping for HL2 to be one of the best experiences. | I'm a coder at heart, but also love mapping. I've found mapping for HL2 to be one of the best experiences. | ||
=What has he contributed?= | =What has he contributed?= | ||
==Tutorials== | |||
* A tutorial on how to add [[VGUI_HTML_Screen|Ingame Displayable HTML VGUI screens]]. | |||
* A tutorial on [[Respawning Items]]. | |||
==Programs== | |||
* A tool to help people convert .tga images to .vtf (and create custom vtex option files and .vmt files), called [[HL2Tex]]. | |||
==Other== | |||
* Updating the documents published in [http://developer.valvesoftware.com/wiki/Category:VGUI_Controls VGUI Controls programming reference]. | |||
=What is he working on?= | =What is he working on?= | ||
Currently working on a mod called | |||
==Main Project== | |||
I have become a developer for [[Master Blasters]], a deathmatch-based mod powered by rocket launchers and jetpacks, and flavoured with some Super Smash Bro's gameplay. | |||
==Side Project== | |||
Currently still working on a mod called [[Hauntings]], which is just basically a bunch of levels designed to spook the player. | |||
I wrote the [[VGUI_HTML_Screen]] code myself, then decided to upload it for the rest of the world to use. | I wrote the [[VGUI_HTML_Screen]] code myself, then decided to upload it for the rest of the world to use. | ||
Currently on hold as I work on the main project. |
Latest revision as of 23:11, 19 January 2008
Who is Daedalus?
Name | Julian Thatcher |
---|---|
Age | 20 as of January 22, 2007 |
Occupation | Hobbyist Software Developer |
Location | Victoria, Australia |
Website | http://www.thedaedalus.net/ |
daedalus.raistlin@gmail.com | |
MSN | dae_man2001@hotmail.com |
Hello, I am Daedalus, otherwise known as Julian Thatcher.
I'm a coder at heart, but also love mapping. I've found mapping for HL2 to be one of the best experiences.
What has he contributed?
Tutorials
- A tutorial on how to add Ingame Displayable HTML VGUI screens.
- A tutorial on Respawning Items.
Programs
- A tool to help people convert .tga images to .vtf (and create custom vtex option files and .vmt files), called HL2Tex.
Other
- Updating the documents published in VGUI Controls programming reference.
What is he working on?
Main Project
I have become a developer for Master Blasters, a deathmatch-based mod powered by rocket launchers and jetpacks, and flavoured with some Super Smash Bro's gameplay.
Side Project
Currently still working on a mod called Hauntings, which is just basically a bunch of levels designed to spook the player. I wrote the VGUI_HTML_Screen code myself, then decided to upload it for the rest of the world to use.
Currently on hold as I work on the main project.