User talk:BS-Whitey: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
mNo edit summary
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
I am having an issue with a Day of Defeat Source map.
A buddy of mine is getting an error with his map, I have looked at it and cannot figure out for the life of me what is causing it. I tried to search on TVDC and couldnt find anything. Here is the error this map is creating.


I compile the map and it runs fine through the compile with no "fatal" errors present. I start the map and before it gets ready to go in game, the game crashes. What text document must I configure to give me logs, and what are the cvars I put in this listen server configuration file.
engine error "MaterialSystem_Interface_t::AllocateLightmap: lightmap (520x35) too big to fit in page (512x256)"


----
:A value in his lightmap scale is borken. If you haven't optimized your lightmaps ten select every brush, go into the face edit tool and set the lightmap value to 16 and recompile. if you have optimized, pinpoint it with the isolation method. Displacement maps tend to pick thier own lightmap values so if thats the cause resize the displacement or split it. --[[User:Angry Beaver|Angry Beaver]] 01:28, 1 Jan 2007 (PST)
Okay, I was able to start the logs, and there is no error. It just crashes. the last thing the log says is that i entered the game. Any idea what may be causing this?

Latest revision as of 02:28, 1 January 2007

A buddy of mine is getting an error with his map, I have looked at it and cannot figure out for the life of me what is causing it. I tried to search on TVDC and couldnt find anything. Here is the error this map is creating.

engine error "MaterialSystem_Interface_t::AllocateLightmap: lightmap (520x35) too big to fit in page (512x256)"

A value in his lightmap scale is borken. If you haven't optimized your lightmaps ten select every brush, go into the face edit tool and set the lightmap value to 16 and recompile. if you have optimized, pinpoint it with the isolation method. Displacement maps tend to pick thier own lightmap values so if thats the cause resize the displacement or split it. --Angry Beaver 01:28, 1 Jan 2007 (PST)