User talk:BS-Whitey: Difference between revisions

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Hello folks. I am getting this error in my compile. How do I go about fixing this issue?
A buddy of mine is getting an error with his map, I have looked at it and cannot figure out for the life of me what is causing it. I tried to search on TVDC and couldnt find anything. Here is the error this map is creating.


engine error "MaterialSystem_Interface_t::AllocateLightmap: lightmap (520x35) too big to fit in page (512x256)"


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:A value in his lightmap scale is borken. If you haven't optimized your lightmaps ten select every brush, go into the face edit tool and set the lightmap value to 16 and recompile. if you have optimized, pinpoint it with the isolation method. Displacement maps tend to pick thier own lightmap values so if thats the cause resize the displacement or split it. --[[User:Angry Beaver|Angry Beaver]] 01:28, 1 Jan 2007 (PST)
 
Writing C:\Program Files\Steam\steamapps\bakpyr0@hotmail.com\sourcesdk_content\dod\mapsrc\dod_cottage_b2test.bsp
9 seconds elapsed
  -0.923360 1.065446 0.000000
  -0.923360 -1.064091 0.000000
  -0.923360 0.863873 0.000000
  -1.142563 1.065446 0.000000
make_triangles:calc_triangle_representation: Cannot convert
  -0.923360 1.065446 0.000000
  -0.923360 -1.064091 0.000000
  -0.923360 0.863873 0.000000
  -1.142563 1.065446 0.000000
make_triangles:calc_triangle_representation: Cannot convert
 
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Is it possible to have a usuable vehicle in Day of Defeat Source that is like the buggy, but different in a few ways.
-Multiple passenger.. at least 2 people
-Passengers can use a weaopn
-Drive can use some sort of turret machine gun
 
If so how would I got about finding this vehicle or making a usuable vehicle, the buggy, work in Day of Defeat Source
 
:I've always wanted to say this "If you have to ask, you don't wanna know". I've done experiments with drivable vehicles myself and its difficult to say the least. Tieing weapons to it and multi pasengers it can only get worse especially if you don't have the ability to actually code anything. I'd advise you scrap that plan as it will probably be more effort than its worth. There are resources you can use on the wiki if you wanna go digging. --[[User:Angry Beaver|Angry Beaver]] 19:16, 23 Dec 2006 (PST)
 
 
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Is there a way to incorporate prop_vehicle_driveable into the dod:s fgd at all?

Latest revision as of 02:28, 1 January 2007

A buddy of mine is getting an error with his map, I have looked at it and cannot figure out for the life of me what is causing it. I tried to search on TVDC and couldnt find anything. Here is the error this map is creating.

engine error "MaterialSystem_Interface_t::AllocateLightmap: lightmap (520x35) too big to fit in page (512x256)"

A value in his lightmap scale is borken. If you haven't optimized your lightmaps ten select every brush, go into the face edit tool and set the lightmap value to 16 and recompile. if you have optimized, pinpoint it with the isolation method. Displacement maps tend to pick thier own lightmap values so if thats the cause resize the displacement or split it. --Angry Beaver 01:28, 1 Jan 2007 (PST)