User talk:BS-Whitey: Difference between revisions

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Hello folks. I am getting this error in my compile. How do I go about fixing this issue?
A buddy of mine is getting an error with his map, I have looked at it and cannot figure out for the life of me what is causing it. I tried to search on TVDC and couldnt find anything. Here is the error this map is creating.


engine error "MaterialSystem_Interface_t::AllocateLightmap: lightmap (520x35) too big to fit in page (512x256)"


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:A value in his lightmap scale is borken. If you haven't optimized your lightmaps ten select every brush, go into the face edit tool and set the lightmap value to 16 and recompile. if you have optimized, pinpoint it with the isolation method. Displacement maps tend to pick thier own lightmap values so if thats the cause resize the displacement or split it. --[[User:Angry Beaver|Angry Beaver]] 01:28, 1 Jan 2007 (PST)
 
Writing C:\Program Files\Steam\steamapps\bakpyr0@hotmail.com\sourcesdk_content\dod\mapsrc\dod_cottage_b2test.bsp
9 seconds elapsed
  -0.923360 1.065446 0.000000
  -0.923360 -1.064091 0.000000
  -0.923360 0.863873 0.000000
  -1.142563 1.065446 0.000000
make_triangles:calc_triangle_representation: Cannot convert
  -0.923360 1.065446 0.000000
  -0.923360 -1.064091 0.000000
  -0.923360 0.863873 0.000000
  -1.142563 1.065446 0.000000
make_triangles:calc_triangle_representation: Cannot convert
 
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I am getting the error in console
 
 
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Host_EndGame: Map coordinate extents are too large!!
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I have found this else where on the site.
 
 
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Your map won't run and the console will give an error
When you're trying to run your map from Valve Hammer just the main menu starts up... When you look in the console it says 'Host_EndGame: Map coordinate extents are too large!!' You'll have to check if you have errors in your map. Press Alt+P in Valve Hammer Editor, and fix most of the errors. You won't have to fix the ones that say 'Entity (prop_static) has unused keyvalue "spawnflags"' (and for CounterStrike 'There is no player start.')
 
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I have fixed all errors, compiled to see if more errors popped up. No errors were created, thus my map is currently error free according to Hammer, but the problem still exists.
 
:I've found this issue before and its a pain the butt. Use the [[Isolation method]] to pin down which model is causing the issue and remove it. --[[User:Angry Beaver|Angry Beaver]] 15:43, 23 Dec 2006 (PST)
 
Awesome. I did as you said and I finally got down to a single brush and it was the problem. Thank you very much!!

Latest revision as of 02:28, 1 January 2007

A buddy of mine is getting an error with his map, I have looked at it and cannot figure out for the life of me what is causing it. I tried to search on TVDC and couldnt find anything. Here is the error this map is creating.

engine error "MaterialSystem_Interface_t::AllocateLightmap: lightmap (520x35) too big to fit in page (512x256)"

A value in his lightmap scale is borken. If you haven't optimized your lightmaps ten select every brush, go into the face edit tool and set the lightmap value to 16 and recompile. if you have optimized, pinpoint it with the isolation method. Displacement maps tend to pick thier own lightmap values so if thats the cause resize the displacement or split it. --Angry Beaver 01:28, 1 Jan 2007 (PST)