City17 Episode 1: Difference between revisions

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{{hl2}} A new mod for [[Half-Life 2]] being created by the GEAR mod-team.


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== Dev team ==
'''City17 Episode 1''' is a mod for {{hl2ep1|4}}, which utilizes modified {{src07|4}} branch with new features.


*Cory De La Torre (Level design, HDR designer, Lead dev., SL, Storyboard)
*Curtis mcphail (level Design, Web design, Modeler)
*Neil De La Torre (Modeler, Prop Designer, script)
*Kristin Witrado (Choreographer, referencer, props designer)
*Kevin Whipp (Beta-map tester, playtester, HDR designer, Level Design)
[[Image:GEAR.JPG|thumb|The Logo so far|left|150px]]
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== Overview ==
"My name is Jack and this will probaly be the last entry in this journal............[[City 17]] has been overtaken by the [[Combine]] but we're striking back finally! Thanks to [[Gordon Freeman]] we now have a chance...haha one man changed it all; the concept of that just hits you hard, but we are trying to get as many citizens out of here as possible, push back all the Combine, and finally be free. City 17 is falling apart and the [[Citadel]] is close to toppling on top of the city. Hopefully we'll all make it out of here.........hopefully."
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== Features ==
== Features ==
*ncludes new gameplay modes plus multiplayer in different modes:
* Volumetric Lighting with smaller features included:
CTF
** God Rays for sun effects against Geometry.
DM
** Light shafts generated by any light source when casted into a dark exterior or Interior.
SF maps included to play on.
** Planned features to work without the need for DX10, much like other games require. Play without the worry of any needed hardware upgrades or software.{{clarify|It is actual?}}
*Completely new weapons aside from the ones in the HL2 series.
* Dynamic Lighting, including scalable lighting in real-time, with proper occlusion, and real-time shadowing.
*New skins and player modles for Rebels ex:grenade belts and weapon cases.
* SSAO (Screen Space Ambient Occlusion)  Creating softer shadows at 'real' and 'compile' time.
*New Physics props and models.
* Improved AI, resulting in more realistic battles, and smarter Opponents.
*City 17 will take full advantage of HDR.
*Maps that span across all Episodes, plus a story that sticks true to the the Half Life 2 game.
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== Screenshots ==


[[Image:City night 010000.jpg|thumb|left|210px]]
''All features capable of running on a Mid-Range PC and beyond.''
[[Image:City night 010003.jpg|thumb|left|210px|Warzone.]]
[[Image:City night 010005.jpg|thumb|left|210px|Store also map in HDR.]]
[[Image:City 17 030008.jpg|thumb|left|210px|HDR trainstation.]]
[[Image:City 17 030006.jpg|thumb|left|210px|Front of Trainstation in HDR.]]
[[Image:City 17 030014.jpg|thumb|left|210px|inside the trainstation.]]
[[Image:City 17 040011 Layer-1.jpg|thumb|left|210px|ohhhhh EP2 stuff....]]
[[Image:City night sewer 01a0000.jpg|thumb|left|210px|More Hdr screens.]]
[[Image:City night sewer 01a0004.jpg|thumb|left|210px|Zombine's]]
[[Image:City 17 040013.jpg|thumb|left|210px|Working with EP 2 areas.]]


[[Category:HL2 Third Party Mods]]
== System requirements ==
[[Category:Single Player Mods]]
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<div id='gameplay' {{CategoryBox}}>
{{Sysreq
|OSfamily = Windows
|minOS    = {{win7|4.1|nt=2}} or later
|minCPU  = 2.6 ''Dual or Quad'' GHz processor
|minRAM  = 1024MB
|minHD    = 10GB*
|minGPU  =  DirectX 9+ GPU - Geforce family 8-9 -200 and above
|recOS    = {{win10|4.1|nt=2}} or later
|recCPU  = N/A
|recRAM  = 8GB
|recHD    =  N/A
|recGPU  = N/A
}}


== Website/contacts ==
== See also ==
* http://www.gear.clans.net
* {{hl2ep1|4}}
* {{e|Gear.dev@gmail.com}}


== Interview with team <nowiki>(coming Soon)</nowiki> ==
== External links ==
</div>
* [https://kylegospodneti.ch/work/city17/ Website]
* [http://www.planetphillip.com/posts/city-17-episode-1-half-life-2/ PlanetPhillip]

Latest revision as of 05:24, 12 July 2024

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January 2024


City17 Episode 1 is a mod for Half-Life 2: Episode One Half-Life 2: Episode One, which utilizes modified Source 2007 Source 2007 branch with new features.

Features

  • Volumetric Lighting with smaller features included:
    • God Rays for sun effects against Geometry.
    • Light shafts generated by any light source when casted into a dark exterior or Interior.
    • Planned features to work without the need for DX10, much like other games require. Play without the worry of any needed hardware upgrades or software.
      Clarify: It is actual?
  • Dynamic Lighting, including scalable lighting in real-time, with proper occlusion, and real-time shadowing.
  • SSAO (Screen Space Ambient Occlusion) Creating softer shadows at 'real' and 'compile' time.
  • Improved AI, resulting in more realistic battles, and smarter Opponents.

All features capable of running on a Mid-Range PC and beyond.

System requirements

Windows Windows
Minimum Recommended
Operating system (OS) Windows Windows 7 or later
Processor (CPU) 2.6 Dual or Quad GHz processor
System memory (RAM) 1024MB
Hard disk drive (HDD/SSD) 10GB*
Video card (GPU) DirectX 9+ GPU - Geforce family 8-9 -200 and above

See also

External links