User:Reacheround: Difference between revisions

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== HL2MP Dev Notes ==
== Bio ==
In order to root out any and all issues that crop up from building and running a HL2MP mod, I will document the steps taken. These steps will apply to VS.NET 2003.
{|
!align=right|Name
|Brandon Jones
|-
!align=right|Age
|30
|-
!align=right|Occupation
|Software Developer
|-
!align=right|Location
|South Carolina, USA
|-
!align=right|Website
|http://www.geekfestival.com/
|-
!align=right|Email
|{{e|reacher@geekfestival.com}}
|}


=== Conventions ===
__NOTOC__
Throughout these notes the following keywords will be used.  Make note of their definitions:
 
* SRC_LOC - location of the source code for your mod (ie. C:\code\MyMod)
* MOD_LOC - location of the mod itself (ie. C:\Steam\SteamApps\SourceMods\MyMod)
 
=== Creating the mod ===
# Crank up the Source SDK and Create a mod (choosing to modify Half-Life 2 Multiplayer)
# Open the '''SRC_LOC/src/Game_HL2MP-2003.sln''' solution and build it (get some coffee :p)
# Make a map (this is documented in many places so the ambitious can search around for a tut, and the lazy can just go [[Your_First_Map|here]]) nothing fancy, a single room with a light and an info_player_deathmatch will suffice
# Right-click your new mod link in the Steam window, it should be labeled Half-Life 2 DM (this label is changed in '''MOD_LOC/GameInfo.txt''') and select '''Create desktop shortcut'''.  Once the shortcut is made, right click it and select '''Properties'''.  At the end of the target field, add: '''-dev -console -allowdebug'''.
# Run your mod


__NOTOC__
[[Category:Help Available]]

Latest revision as of 02:54, 3 December 2007

Bio

Name Brandon Jones
Age 30
Occupation Software Developer
Location South Carolina, USA
Website http://www.geekfestival.com/
Email reacher@geekfestival.com