Script tauremoval: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
(The official FGD lacked a description for this KV so I added one for informative purposes) |
||
(One intermediate revision by the same user not shown) | |||
Line 2: | Line 2: | ||
{{clr}} | {{clr}} | ||
{{this is a|point entity|cut=1|game=Half-Life 2 series|name=script_tauremoval}} It was meant to be used for a cut [[weapon_gauss|Tau Cannon]] removal sequence in the [[Highway 17]] chapter. The entity no longer exists in retail Half-Life 2, although it is still defined in the FGD. | {{this is a|point entity|cut=1|game=Half-Life 2 series|name=script_tauremoval}} It was meant to be used for a cut [[weapon_gauss|Tau Cannon]] removal sequence in the [[Highway 17]] chapter. The entity no longer exists in retail Half-Life 2, although it is still defined in the FGD. | ||
==Keyvalues== | |||
{{KV Targetname}} | |||
{{KV Parentname}} | |||
{{KV Angles}} | |||
{{KV|Vortigaunt to use|intn=vortigaunt|target_destination|A vortigaunt NPC to use with this sequence.}} | |||
==Inputs== | |||
{{I|StartScript|Start the script.}} | |||
{{I|RemoveTau|Start removing the Tau cannon now.}} |
Latest revision as of 12:06, 28 September 2025

This entity is not in the game by default, but got left over in the FGD.
This feature is not available anymore.
This feature is not available anymore.
script_tauremoval
is a cut point entity available in Half-Life 2 series. It was meant to be used for a cut Tau Cannon removal sequence in the Highway 17 chapter. The entity no longer exists in retail Half-Life 2, although it is still defined in the FGD.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Parentname:
- Parent (parentname) <targetname>
- Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Vortigaunt to use (vortigaunt) <targetname>
- A vortigaunt NPC to use with this sequence.
Inputs
- StartScript
- Start the script.
- RemoveTau
- Start removing the Tau cannon now.