Env rain (GoldSrc): Difference between revisions
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Important:In
Condition Zero Deleted Scenes, any exterior-facing brush faces must be textured with
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{{altnames|game={{cs1series}}|name1=func_rain|name2=env_snow|name3=func_snow}} | {{altnames|game={{cs1series}}|name1=func_rain|name2=env_snow|name3=func_snow}} | ||
{{important|In {{czds|2}}, any exterior-facing brush faces must be textured with {{code|skycull}} instead of {{code|sky}} for rain or snow to show correctly.}} | |||
== Key values == | == Key values == | ||
{{hl1 kv targetname|[[Use (GoldSrc)| | {{hl1 kv targetname|[[Use (GoldSrc)|Targetting]] this entity toggles the weather on and off.}} | ||
{{ | {{KV Angles}} | ||
{{ | {{kv|Drip Speed|intn=m_dripSpeed|int|Drip Speed of the Rain.}} | ||
{{ | {{kv|Drip Width|intn=m_dripSize|int|Drip Size of the Rain.}} | ||
{{ | {{kv|Drip Brightness|intn=m_brightness|int|Drip Brightness (1 - 255)}} | ||
{{ | {{kv|Drip Color (R G B)|intn=rendercolor|color255|Drip color.}} | ||
{{ | {{kv|Number of drips (per update)|intn=m_burstSize|int|Number of drips, if 0, no updates; all the beams will appear as soon as it's created.}} | ||
{{ | {{kv|Time between updates|intn=m_flUpdateTime|string|Time between drip updates.}} | ||
{{ | {{kv|Drip Sprite|intn=texture|sprite|Drip Sprite texture.}} | ||
== Flags == | == Flags == | ||
{{fl|1|Start off}} | {{fl|1|Start off}} | ||
Latest revision as of 07:01, 16 November 2025
| CWeather |
env_rain is a point entity available in ![]()
![]()
Counter-Strike 1 series and
Day of Defeat. This entity is used to create raining weather effect.
skycull instead of sky for rain or snow to show correctly.Key values
- Name (targetname) <string>
- Targetting this entity toggles the weather on and off.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Drip Speed (m_dripSpeed) <integer>
- Drip Speed of the Rain.
- Drip Width (m_dripSize) <integer>
- Drip Size of the Rain.
- Drip Brightness (m_brightness) <integer>
- Drip Brightness (1 - 255)
- Drip Color (R G B) (rendercolor) <color255>
- Drip color.
- Number of drips (per update) (m_burstSize) <integer>
- Number of drips, if 0, no updates; all the beams will appear as soon as it's created.
- Time between updates (m_flUpdateTime) <string>
- Time between drip updates.
- Drip Sprite (texture) <sprite>
- Drip Sprite texture.
Flags
- Start off : [1]