Source TV Buglist: Difference between revisions

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==Serious bugs==
==Serious bugs==
* '''tv_dispatchmode 2''' seems not to work at all.
* '''tv_dispatchmode 2''' seems not to work at all.
* When '''cameramode''' is activated, all people that connect while it is active, can´t see anything - they get stuck at the map-zero-point. It can be fixed be switching cameramode off/on regularly.
** '''tv_dispatchmode 1/2''' do not work when the master STV server is full [[User:Mdrowber|Mdrowber]] 18:28, 23 Jul 2008 (PDT)
* When '''cameramode''' is activated, all people that connect while it is active, can´t see anything - they get stuck at the map-zero-point. It can be fixed be switching cameramode off/on regularly.''*This is fixed when you place a point_viewcontrol in the map*''
* When connected to a server, you can't use tv_relay to let srctv connect another server - when tv_autoretry is set to 1.
* When connected to a server, you can't use tv_relay to let srctv connect another server - when tv_autoretry is set to 1.
* Setting sv_visblemaxplayers on a server will also limit the player slots of any connected SourceTV
* Setting sv_visblemaxplayers on a server will also limit the player slots of any connected SourceTV
 
* When '''tv_transmitall''' is activated (1) with more than 100 spectators, there's a lag of few seconds (10-20) on respawn and drop of tickrate (up and down at same time). On same server, with '''tv_transmitall 0''', with same number of spectators, there's no problem.
:you have one server with 100 people watching with transmitall and wonder why the server cant handle it? or did you use a srctv relay server on another machine?
* Source TV in Left 4 Dead isn't working
* Source TV in Garry's mod 13 isn't working
[[Category:Feedback]]
[[Category:Feedback]]
* '''tv_autorecord 1''' can cause extremely high memory use and/or crashes in long games.
* The vast majority of SourceTV servers displays the IP instead of the name.
: More details in this [http://www.mail-archive.com/hlds@list.valvesoftware.com/msg47169.html mailing list thread]. This bug has been [http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg65492.html confirmed] by Valve.

Latest revision as of 11:35, 12 June 2016

Please read the Source TV documentation before posting bugs.

Note.pngNote:Please report all found bugs via the ingame Bug Report Tool first! (Default key: F4)

Serious bugs

  • tv_dispatchmode 2 seems not to work at all.
    • tv_dispatchmode 1/2 do not work when the master STV server is full Mdrowber 18:28, 23 Jul 2008 (PDT)
  • When cameramode is activated, all people that connect while it is active, can´t see anything - they get stuck at the map-zero-point. It can be fixed be switching cameramode off/on regularly.*This is fixed when you place a point_viewcontrol in the map*
  • When connected to a server, you can't use tv_relay to let srctv connect another server - when tv_autoretry is set to 1.
  • Setting sv_visblemaxplayers on a server will also limit the player slots of any connected SourceTV
  • When tv_transmitall is activated (1) with more than 100 spectators, there's a lag of few seconds (10-20) on respawn and drop of tickrate (up and down at same time). On same server, with tv_transmitall 0, with same number of spectators, there's no problem.
you have one server with 100 people watching with transmitall and wonder why the server cant handle it? or did you use a srctv relay server on another machine?
  • Source TV in Left 4 Dead isn't working
  • Source TV in Garry's mod 13 isn't working
  • tv_autorecord 1 can cause extremely high memory use and/or crashes in long games.
  • The vast majority of SourceTV servers displays the IP instead of the name.
More details in this mailing list thread. This bug has been confirmed by Valve.