Baseanimating projectile: Difference between revisions
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Note: See Model entity/Generic Keyvalues, Inputs and Outputs for keyvalues and inputs that affect model rendering.
Confirm:
Can this be managed using vscript?
SirYodaJedi (talk | contribs) No edit summary Tag: Reverted |
m (Classifying as model entity) Tag: Manual revert |
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{{ent not in fgd|codeonly=1}} | {{ent not in fgd|codeonly=1}} | ||
{{CD|CBaseAnimatingProjectile|file1=cbaseanimatingprojectile.cpp}} | {{CD|CBaseAnimatingProjectile|file1=cbaseanimatingprojectile.cpp}} | ||
{{this is a|entity|name=baseanimating_projectile|cut=1|game=Portal series}} A projectile which inherits [[CBaseAnimating]], presumably an early version of the [[weapon_portalgun|portal gun]]'s projectile. | {{this is a|model entity|name=baseanimating_projectile|cut=1|game=Portal series}} A projectile which inherits [[CBaseAnimating]], presumably an early version of the [[weapon_portalgun|portal gun]]'s projectile. | ||
{{studio rendering note}} | {{studio rendering note}} | ||
{{confirm|{{portal2}} Can this be managed using [[vscript]]?}} | {{confirm|{{portal2}} Can this be managed using [[vscript]]?}} |
Latest revision as of 04:30, 19 May 2025

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CBaseAnimatingProjectile |
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baseanimating_projectile
is a cut model entity available in Portal series. A projectile which inherits CBaseAnimating, presumably an early version of the portal gun's projectile.


