Baseanimating projectile: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Created page with "{{ent not in fgd|codeonly=1}} {{CD|CBaseAnimatingProjectile|file1=cbaseanimatingprojectile.cpp}} {{this is a|model entity|name=baseanimating_projectile|cut=1|game=Portal series}} A projectile which inherits CBaseAnimating, presumably an early version of the portal gun's projectile. {{studio rendering note}} {{confirm|{{portal2}} Can this be managed using vscript?}}")
 
m (Classifying as model entity)
Tag: Manual revert
 
(One intermediate revision by one other user not shown)
(No difference)

Latest revision as of 04:30, 19 May 2025

Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it can only be configured through code.
C++ Class hierarchy
CBaseAnimatingProjectile
CBaseAnimating
CBaseEntity
C++ cbaseanimatingprojectile.cpp

baseanimating_projectile is a cut model entity available in Portal series Portal series. A projectile which inherits CBaseAnimating, presumably an early version of the portal gun's projectile.

Note.pngNote: See Model entity/Generic Keyvalues, Inputs and Outputs for keyvalues and inputs that affect model rendering.
Confirm:Portal 2 Can this be managed using vscript?