Baseanimating projectile: Difference between revisions
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Note: See Model entity/Generic Keyvalues, Inputs and Outputs for keyvalues and inputs that affect model rendering.
Confirm:
Can this be managed using vscript?
SirYodaJedi (talk | contribs) (Created page with "{{ent not in fgd|codeonly=1}} {{CD|CBaseAnimatingProjectile|file1=cbaseanimatingprojectile.cpp}} {{this is a|model entity|name=baseanimating_projectile|cut=1|game=Portal series}} A projectile which inherits CBaseAnimating, presumably an early version of the portal gun's projectile. {{studio rendering note}} {{confirm|{{portal2}} Can this be managed using vscript?}}") |
m (Classifying as model entity) Tag: Manual revert |
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Latest revision as of 04:30, 19 May 2025

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CBaseAnimatingProjectile |
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baseanimating_projectile
is a cut model entity available in Portal series. A projectile which inherits CBaseAnimating, presumably an early version of the portal gun's projectile.


