Env physics blocker: Difference between revisions
		
		
		
		
		
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| {{CD|CEnvPhysicsBlocker}} | {{CD|CEnvPhysicsBlocker}} | ||
| {{CD|C_EnvPhysicsBlocker|base=C_BaseEntity|client=1}} | |||
| {{this is a|point entity|name=env_physics_blocker|game=Left 4 Dead 2}} It blocks players and physics objects. | {{this is a|point entity|name=env_physics_blocker|game=Left 4 Dead 2}} It blocks players and physics objects. | ||
| Line 7: | Line 8: | ||
| {{KV|Maxs|intn=boxmaxs|vector| | {{KV|Maxs|intn=boxmaxs|vector| | ||
| Used when angles are other value than 0 0 0. {{Bug*|Non zero angles cause vphysics objects to always be blocked by this entity ignoring BlockType}}}} | Used when angles are other value than 0 0 0. {{Bug*|Non zero angles cause vphysics objects to always be blocked by this entity ignoring BlockType}}}} | ||
| {{KV|Mins|intn=mins|vector}} | {{KV|Mins|intn=mins|vector|nofgd=1}} | ||
| {{KV|Maxs|intn=maxs|vector| | {{KV|Maxs|intn=maxs|vector|nofgd=1| | ||
| Used when angles are 0 0 0}} | Used when angles are 0 0 0}} | ||
| {{KV|Initial State|intn=initialstate| | {{KV|Initial State|intn=initialstate|bool|Initial state of the blocker}} | ||
| :* 0 : Disabled | :* 0 : Disabled | ||
| :* 1 : Enabled | :* 1 : Enabled | ||
Latest revision as of 18:09, 24 May 2025
|  Class hierarchy | 
|---|
| CEnvPhysicsBlocker | 
|  Class hierarchy (client) | 
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| C_EnvPhysicsBlocker | 
env_physics_blocker  is a   point entity  available in  Left 4 Dead 2. It blocks players and physics objects.
 Left 4 Dead 2. It blocks players and physics objects.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Mins (boxmins) <vector>
- Maxs (boxmaxs) <vector>
- Used when angles are other value than 0 0 0.  Bug*:Non zero angles cause vphysics objects to always be blocked by this entity ignoring BlockType Bug*:Non zero angles cause vphysics objects to always be blocked by this entity ignoring BlockType
- Initial State (initialstate) <boolean>
- Initial state of the blocker
- 0 : Disabled
- 1 : Enabled
 
- Blocks (BlockType) <choices>
- What should be blocked
- Value - Description - 0- Everyone - 1- Survivors - 2- Player Infected - 3- All Special Infected (Player and AI) - 4- All players and physics objects 
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Inputs
- Enable
- Enables the Blocker
- Disable
- Disables the Blocker