Template:Hl1 base CQuakeItem: Difference between revisions
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<onlyinclude>== Keyvalues == | <onlyinclude>== Keyvalues == | ||
{{Hl1_kv_targetname}} | {{Hl1_kv_targetname}} | ||
{{KV_Angles}} | {{Hl1_kv_target}} | ||
{{#if:{{{keyvalues|}}}|{{{keyvalues}}}|}} | {{KV_Angles}}<!-- | ||
-->{{#if:{{{keyvalues|}}}|{{{keyvalues}}}|}} | |||
== Flags == | == Flags == | ||
{{#if:{{{ammo|}}} | {{#if:{{{ammo|}}} | ||
| {{fl|1|Big|If ticked doubles the amount of ammo given and changes the world model.|nofgd=1}}{{workaround|Not in | | {{fl|1|Big|If ticked doubles the amount of ammo given and changes the world model.|nofgd=1}}{{workaround|Not in FGD by default. Use [[Deathmatch Classic 3.0.0.3.fgd|this]] FGD file to get this working.}} |}}{{#if:{{{flags|}}}|{{{flags}}}|}} | ||
{{Hl1_Appearflags}} | {{Hl1_Appearflags}} | ||
</onlyinclude> | </onlyinclude> | ||
Latest revision as of 09:01, 18 March 2025
Keyvalues
- Name (targetname) <string>
- The targetname that other entities refer to this entity by, usually via the target, killtarget, and TriggerTarget KVs.
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Not In Deathmatch : [2048]
- Prevent this entity from attempting to spawn when
deathmatch(multiplayer) is enabled.