Category:Sensor Mesh Entities: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Created page with "'''Sensor Mesh Entities''' use Mesh geometry (rather than Model or Sprite geometry) to define a volume which is used to trigger events when an entity enters it. * Sensor meshes are generally NotSolid and invisible. * Sensors are passive: activated on touch, whereas switches and buttons require specific activation. * Some sensors are used simply to fire I/O events when triggered, whilst others have a specific localized effects on en...")
 
No edit summary
 
Line 2: Line 2:
* Sensor meshes are generally [[NotSolid]] and invisible.  
* Sensor meshes are generally [[NotSolid]] and invisible.  
* Sensors are passive: activated on touch, whereas switches and buttons require specific activation.
* Sensors are passive: activated on touch, whereas switches and buttons require specific activation.
* Some sensors are used simply to fire [[Inputs and Outputs|I/O events]] when triggered, whilst others have a specific localized effects on entities in touch with the brush.
* Some sensors are used simply to fire [[Inputs and Outputs|I/O events]] when triggered, whilst others have a specific localized effects on entities in touch with the mesh.
* Use the [[Template:sensor_mesh]] to include entities in this category.
* Use the [[Template:sensor_mesh]] to include entities in this category.
[[category:Mesh Entities]]
[[category:Mesh Entities]]

Latest revision as of 07:17, 16 February 2025

Sensor Mesh Entities use Mesh geometry (rather than Model or Sprite geometry) to define a volume which is used to trigger events when an entity enters it.

  • Sensor meshes are generally NotSolid and invisible.
  • Sensors are passive: activated on touch, whereas switches and buttons require specific activation.
  • Some sensors are used simply to fire I/O events when triggered, whilst others have a specific localized effects on entities in touch with the mesh.
  • Use the Template:sensor_mesh to include entities in this category.

This category currently contains no pages or media.