Template:BasicWeapon: Difference between revisions

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<nowiki>Insert non-formatted text here</nowiki>==Keyvalues==
* {{kv targetname}}
* {{kv angles}}
* {{kv newfade}}
==Flags==
==Flags==
* 1 : Start Constrained
{{fl|1|Start Constrained|Prevents the model from moving.}}
: Prevents the model from moving.
{{fl|2|Deny player pickup (reserve for NPC)}}
* {{ep1 add|2 : Deny player pickup (reserve for NPC)}}
{{fl|4|Not puntable by Gravity Gun}}
* {{ep1 add|4 : Not puntable by Gravity Gun}}


==Inputs==
==Inputs==
* {{i targetname}}
{{I|HideWeapon|If this weapon is being held, hide the worldmodel and/or viewmodel via {{ent|EF_NODRAW}}. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.|nofgd=1}}


==Outputs==
==Outputs==
* {{o targetname}}
{{O|OnNPCPickup|Fires when an [[NPC]] picks up this weapon. {{activator|NPC.}}}}
* {{o weapon}}
{{O|OnPlayerUse|Fires when the player [[+use]]s this weapon. {{PlAct}}}}
*'''OnNPCPickup'''
{{O|OnPlayerPickup|Fires when a player picks up this weapon. {{PlAct}}}}
: Fires when an [[NPC]] picks up this weapon. {{activator|NPC}}
{{O|OnCacheInteraction|Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, [[weapon_physcannon|Physcannon]] pickup, Physcannon punt.}}

Latest revision as of 21:35, 19 April 2025

Flags

Start Constrained : [1]
Prevents the model from moving.
Deny player pickup (reserve for NPC) : [2]
Not puntable by Gravity Gun : [4]

Inputs

HideWeapon  !FGD
If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.

Outputs

OnNPCPickup
Fires when an NPC picks up this weapon. (!activator is the NPC.)
OnPlayerUse
Fires when the player +uses this weapon. (!activator is the player.)
OnPlayerPickup
Fires when a player picks up this weapon. (!activator is the player.)
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.