Entity Placement Tool: Difference between revisions
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== Usage == | == Usage == | ||
Launch SDK launcher and select | Launch SDK launcher and select {{l4d2|name}} tool mode and select load tool from the tools menu then find the entity placement tool. | ||
[[File:l4d2_tools_launcher.jpg|left|]] | [[File:l4d2_tools_launcher.jpg|left|]] | ||
Line 20: | Line 20: | ||
! '''View''' | ! '''View''' | ||
|- | |- | ||
| [[File:Fileentityplacementtool.png]] | | align="center" | [[File:Fileentityplacementtool.png]] | ||
| [[File:EditEPT.png]] | | align="center" | [[File:EditEPT.png]] | ||
| [[File:Entplacementwindoww.png]] | | align="center" | [[File:Entplacementwindoww.png]] | ||
| [[File:ViewEntityplacementtoolwindow.png]] | | align="center" | [[File:ViewEntityplacementtoolwindow.png]] | ||
|} | |} | ||
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{{todo|Explain}} | {{todo|Explain}} | ||
{{clr}} | {{clr}} |
Latest revision as of 12:13, 15 January 2025
The Entity Placement Tool is an engine tool available in Left 4 Dead 2.
Usage
Launch SDK launcher and select Left 4 Dead 2 tool mode and select load tool from the tools menu then find the entity placement tool.
Interface
File | Edit | EntPlacement | View |
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on the left is the entity report with buttons for creating saving and deleting nodes when create is pressed the windows in the bottom right show up and you can input information into.
Todo: Explain