Tf zombie spawner: Difference between revisions
Jump to navigation
Jump to search
m (→Keyvalues: add internal names from tf.fgd) |
m (→Inputs: Substituted IO templates) |
||
Line 15: | Line 15: | ||
==Inputs== | ==Inputs== | ||
{{I Targetname}} | {{I Targetname}} | ||
{{ | {{I|Enable|Enable the spawner.}} | ||
{{ | {{I|Disable|Disable the spawner.}} | ||
{{ | {{I|SetMaxActiveZombies|Set the maximum amount of skeletons this entity can spawn.|param=string}} | ||
==Outputs== | ==Outputs== | ||
{{O Targetname}} | {{O Targetname}} |
Latest revision as of 07:51, 21 April 2025
tf_zombie_spawner
is a point entity available in Team Fortress 2.
Entity description
Entity that spawns skeletons.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Skeleton Lifetime (zombie_lifetime) <float>
- Skeleton life time in seconds. 0 means skeletons will stay alive until they're dead.
- Skeleton Count (max_zombies) <integer>
- Number of skeletons this point can have active in the world.
- Infinite Spawn (infinite_zombies) <choices>
- If Yes, keep spawning skeletons to have skeleton count in the world. If no, only spawn skeletons up to skeleton count.
- 0 : No
- 1 : Yes
- Skeleton type (zombie_type) <choices>
- Type of skeleton.
- 0 : Normal
- 1 : SKELETON KING
Inputs
- Enable
- Enable the spawner.
- Disable
- Disable the spawner.
- SetMaxActiveZombies <string >
- Set the maximum amount of skeletons this entity can spawn.