Point event proxy: Difference between revisions

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(added class hierarchy, cleanup, intn)
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{{CD|CPointEventProxy|file1=1}}
{{CD|CPointEventProxy|file1=1}}
{{This is a|point entity|game=asw|name=point_event_proxy}}
{{This is a|point entity|game=Alien Swarm|name=point_event_proxy}}
An entity that allows firing simple game events from map logic.
An entity that allows firing simple game events from map logic.


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== Inputs ==
== Inputs ==
{{I|GenerateEvent|Generate the game event.}}
{{I|GenerateEvent|Generate the game event.}}
== See Also ==
* {{ent|info_game_event_proxy}}

Latest revision as of 12:09, 11 May 2025

C++ Class hierarchy
CPointEventProxy
CPointEntity
CBaseEntity
C++ point_event_proxy.cpp

point_event_proxy is a point entity available in Alien Swarm Alien Swarm. An entity that allows firing simple game events from map logic.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Event Name (EventName) <string>
Name of the event fired
Activator as 'userid' field (ActivatorAsUserID) <boolean>
Use the input activator as the userid field in the event fired

Inputs

GenerateEvent
Generate the game event.

See Also