Template:I BaseCombatCharacter: Difference between revisions

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<noinclude>[[Category:Input Templates|BaseCombatCharacter]]
<noinclude>[[Category:Input Templates|BaseCombatCharacter]]
----</noinclude>{{minititle|CBaseCombatCharacter}}
----</noinclude>{{minititle|CBaseCombatCharacter}}
{{IO|KilledNPC|nofgd=1|Tells the entity it killed something. Despite the name, this can include a player. This input will be automatically sent by the victim when they die.}}
{{I|KilledNPC|nofgd=1|Tells the entity it killed something. Despite the name, this can include a player. This input will be automatically sent by the victim when they die.}}
{{IO|physdamagescale|param=float|Scales the damage taken when this NPC is hit by a physics object.}}
{{I|physdamagescale|param=float|Scales damage energy when this character is hit by a physics object. With a value of 0 the NPC will take no damage from physics.}}

Latest revision as of 12:52, 21 April 2025


CBaseCombatCharacter:

KilledNPC  !FGD
Tells the entity it killed something. Despite the name, this can include a player. This input will be automatically sent by the victim when they die.
physdamagescale <float>
Scales damage energy when this character is hit by a physics object. With a value of 0 the NPC will take no damage from physics.