Template:FuncMoveLinear notes: Difference between revisions

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(Nescius moved page Template:FuncMoveLinear notes to CFuncMoveLinear/notes: testing different approach for templates with an actual content)
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#REDIRECT [[CFuncMoveLinear/notes]]
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== Preview {{ulf|en=1|zh=1|no-right-align=1}} <small>[{{PageCreateLink|alt={{int:edit}}|create = :{{langprefix}}CFuncMoveLinear/notes}}]</small> ==
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Latest revision as of 10:00, 18 September 2024

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Note.pngNote:The SetPosition input and Start Position keyvalue do not perform any bounds checking, so values less than 0 and greater than 1 can be used. Negative values will move in the opposite direction to the movement direction, and values greater than 1 will move it in multiples of the set Move Distance. Moving past the opened/closed position does not trigger the OnFullyOpen and OnFullyClosed outputs.
Icon-Bug.pngBug:There are bugs that may arise when parenting this entity to any of these: func_movelinear, func_lookdoor, func_water_analog. A func_door (or for func_water_analog, func_water) can be used as a workaround. (see here for a code fix)[ Code Fix]
Confirm:Might be fixed in Portal 2? Parented movelinears are used extensively for this game's piston platforms.