Prop button: Difference between revisions
		
		
		
		
		
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Note: See Model entity/Generic Keyvalues, Inputs and Outputs for keyvalues and inputs that affect model rendering. 
Note that the following keyvalues are unavailable due to being overridden by game code:
model, sequence, solid, fademindist, fademaxdist, fadescale
It may still be possible to use their associated inputs or AddOutput them.
		
	
SirYodaJedi (talk | contribs) mNo edit summary  | 
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{{  | {{tabsBar|main=prop_button}}  | ||
{{CD|CPropButton|base=CBaseAnimating|file1=portal2/prop_button.cpp}}  | {{CD|CPropButton|base=CBaseAnimating|file1=portal2/prop_button.cpp}}  | ||
[[File:prop_button.png|thumb|100px|The pillar style button]]  | [[File:prop_button.png|thumb|100px|The pillar style button]]  | ||
{{this is a|  | {{this is a|model entity|name=prop_button|game=Portal 2}}    | ||
It is a pillar style button. It acts the same as the [[func_button]] brush and is used as a player activated entity which triggers events in the game. For Old Aperture maps, use [[prop_under_button]].  | It is a pillar style button. It acts the same as the [[func_button]] brush and is used as a player activated entity which triggers events in the game. For Old Aperture maps, use [[prop_under_button]].  | ||
==Keyvalues==  | ==Keyvalues==  | ||
{{KV|Delay Before Reset|float|Amount of time, in seconds, after the button has been pressed before it returns to the starting position. Once it has returned, it can be used again.}}  | {{studio rendering note|model, sequence, solid, fademindist, fademaxdist, fadescale}}  | ||
{{KV|Play timer sound?|boolean|If set, this button will play timer sounds while button is depressed. This allows fast reset by default - use Prevent fast reset to stop this.}}  | {{KV Targetname}}  | ||
{{KV|Prevent fast reset?|boolean|Buttons that are timer's allow you to reset early - use this to make the button stick for the entire duration.}}  | {{KV|Delay Before Reset|intn=Delay|float|Amount of time, in seconds, after the button has been pressed before it returns to the starting position. Once it has returned, it can be used again.}}  | ||
{{KV|Skin|choices|Affects the pillar skin. Same as a prop entity's Skin KV. }}  | {{KV|Play timer sound?|intn=istimer|boolean|If set, this button will play timer sounds while button is depressed. This allows fast reset by default - use Prevent fast reset to stop this.}}  | ||
{{KV|Prevent fast reset?|intn=preventfastreset|boolean|Buttons that are timer's allow you to reset early - use this to make the button stick for the entire duration.}}  | |||
{{KV|Skin|intn=skin|choices|Affects the pillar skin. Same as a prop entity's Skin KV. }}  | |||
:* 0 : Clean  | :* 0 : Clean  | ||
:* 1 : Rusted  | :* 1 : Rusted  | ||
==Inputs==  | ==Inputs==  | ||
{{  | {{I|Press|Cause the button to be pressed.}}  | ||
{{  | {{I|Lock|Locks the button.}}  | ||
{{  | {{I|UnLock|UnLocks the button.}}  | ||
{{  | {{I|CancelPress|Causes the button to reset quietly and without firing OnButtonReset outputs.}}  | ||
==Outputs==  | ==Outputs==  | ||
{{  | {{O|OnPressed|Called when the button has been pressed.}}  | ||
{{  | {{O|OnPressedBlue|Called in Coop when the button has been pressed by the Blue player.}}  | ||
{{  | {{O|OnPressedOrange|Called in Coop when the button has been pressed by the Orange player.}}  | ||
{{  | {{O|OnButtonReset|Called when the button has reset after being pressed.}}  | ||
== See also ==  | == See also ==  | ||
| Line 38: | Line 31: | ||
*[[Portal 2 Level Creation]]  | *[[Portal 2 Level Creation]]  | ||
*[[Env_instructor_hint]]  | *[[Env_instructor_hint]]  | ||
[[Category:Prop entities|button]]  | |||
Latest revision as of 14:21, 1 September 2025
| CPropButton | 
prop_button  is a   model entity  available in 
 Portal 2. 
It is a pillar style button. It acts the same as the func_button brush and is used as a player activated entity which triggers events in the game. For Old Aperture maps, use prop_under_button.
Keyvalues
Note that the following keyvalues are unavailable due to being overridden by game code:
model, sequence, solid, fademindist, fademaxdist, fadescale
It may still be possible to use their associated inputs or AddOutput them.
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- Delay Before Reset (Delay) <float>
 - Amount of time, in seconds, after the button has been pressed before it returns to the starting position. Once it has returned, it can be used again.
 
- Play timer sound? (istimer) <boolean>
 - If set, this button will play timer sounds while button is depressed. This allows fast reset by default - use Prevent fast reset to stop this.
 
- Prevent fast reset? (preventfastreset) <boolean>
 - Buttons that are timer's allow you to reset early - use this to make the button stick for the entire duration.
 
- Skin (skin) <choices>
 - Affects the pillar skin. Same as a prop entity's Skin KV.
- 0 : Clean
 - 1 : Rusted
 
 
Inputs
- Press
 - Cause the button to be pressed.
 
- Lock
 - Locks the button.
 
- UnLock
 - UnLocks the button.
 
- CancelPress
 - Causes the button to reset quietly and without firing OnButtonReset outputs.
 
Outputs
- OnPressed
 - Called when the button has been pressed.
 
- OnPressedBlue
 - Called in Coop when the button has been pressed by the Blue player.
 
- OnPressedOrange
 - Called in Coop when the button has been pressed by the Orange player.
 
- OnButtonReset
 - Called when the button has reset after being pressed.