User:Starbug: Difference between revisions

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=Previous Work. Also Brrrraaaaaiiiiiins=


[[Image:Boathouse_06.jpg|thumb|right|Incoming Dropships!]]
[[Image:ZombieShuffle.jpg|thumb|right|mmmmmm.... Brraaiiinnssss...]]


My previous work includes a HL2 single player map known as [http://halflife2.filefront.com/file/HalfLife_2_SP_Boat_House_Map;46971 Boathouse], you get see a description and some screenshots at the link. The "boathouse", while not actully being a proper boathouse, is almost completely breakable, and even has traps you can use against the combine. It's got a positive response, and I suggest you check it out. I never did 'build cube maps' on it though... no one noticed! :)
My previous work includes a HL2 single player map known as [http://halflife2.filefront.com/file/HalfLife_2_SP_Boat_House_Map;46971 Boathouse], you can see a description and some screenshots at the link. The "boathouse", while not actully being a proper boathouse, is almost completely breakable, and even has traps you can use against the combine. It's got a positive response, and I suggest you check it out. I never did 'build cube maps' on it though... no one noticed! :)


The only other publicly released map I made was for Doom 3, a map known as [http://doom3.filefront.com/file/Zombie_Shuffle;50656 Zombie Shuffle], which was more funny than anything else :D, you can take a look, even if you don't have Doom 3.
The only other publicly released map I made was for Doom 3, a map known as [http://doom3.filefront.com/file/Zombie_Shuffle;50656 Zombie Shuffle], which was more funny than anything else :D, you can take a look, even if you don't have Doom 3.
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I also made some maps for Marathon Infinity which I might have considered worthy of being released publically, had my really old macintosh I had at the time not decided to spontaneously wipe everything, which it seemed to do every 3 years.
I also made some maps for Marathon Infinity which I might have considered worthy of being released publically, had my really old macintosh I had at the time not decided to spontaneously wipe everything, which it seemed to do every 3 years.


=[[Collaborate]]=


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Currently I am a mapper for a mod team known as Collaborate, It was originally a classic co-op mod, but now the concept has changed to a more team based Battlefield 2 type gameplay, with squad leaders who can spawn and control their own NPCs (combine soldiers and rebels and such) to help out.


 
I was originally working on converting my previous map boathouse to Collaborate, however since the change in game concept, I can think of no way to adapt it to the new Collaborate, and col_boathouse has been shelved. However, I may later release it as a new version of boathouse for singleplayer, since I gave it a completely new intro and ending (the last ending was a bit confusing), and the battles are improved a bit.
[[Collaborate]]
Currently I am a mapper for a mod team known as Collaborate, It was orginally a classic co-op mod, but now the concept has changed to a more team based BattleFeild 2 type gameplay, with squad leaders who can spawn and control their own NPCs (combine soldiers and rebels and such) to help out.
 
I was originally working on converting my previous map boathouse to Collaborate, however since the change in game concept, I can think of no way to adapt it to the new Collaborate, and col_boathouse has been shelved. However, I may later release it as a new version of boathouse for singleplayer, since I gave it a completely new intro and ending (the last ending was a bit confusing), and the battles are improved a bit. That is, once the New SDK gets some of it's problems fixed, namely the one that causes physics objects to fall through displacements (terrain) in SP.

Latest revision as of 09:36, 7 March 2007

Previous Work. Also Brrrraaaaaiiiiiins

Incoming Dropships!
mmmmmm.... Brraaiiinnssss...

My previous work includes a HL2 single player map known as Boathouse, you can see a description and some screenshots at the link. The "boathouse", while not actully being a proper boathouse, is almost completely breakable, and even has traps you can use against the combine. It's got a positive response, and I suggest you check it out. I never did 'build cube maps' on it though... no one noticed! :)

The only other publicly released map I made was for Doom 3, a map known as Zombie Shuffle, which was more funny than anything else :D, you can take a look, even if you don't have Doom 3.

I also made some maps for Marathon Infinity which I might have considered worthy of being released publically, had my really old macintosh I had at the time not decided to spontaneously wipe everything, which it seemed to do every 3 years.

Collaborate

Currently I am a mapper for a mod team known as Collaborate, It was originally a classic co-op mod, but now the concept has changed to a more team based Battlefield 2 type gameplay, with squad leaders who can spawn and control their own NPCs (combine soldiers and rebels and such) to help out.

I was originally working on converting my previous map boathouse to Collaborate, however since the change in game concept, I can think of no way to adapt it to the new Collaborate, and col_boathouse has been shelved. However, I may later release it as a new version of boathouse for singleplayer, since I gave it a completely new intro and ending (the last ending was a bit confusing), and the battles are improved a bit.