Talk:CBaseAnimating: Difference between revisions
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== Any reason a bunch of KVs were removed today? == | |||
See https://developer.valvesoftware.com/w/index.php?title=CBaseAnimating&curid=21105&diff=455227&oldid=454063 | |||
I would assume some of them were related to [[CBaseAnimatingOverlay]], but that's definitely not the case for all of them.<br/>— [[User:SirYodaJedi|SirYodaJedi]] ([[User_talk:SirYodaJedi|talk]]) 18:10, 26 September 2024 (PDT) | |||
: Because those who were removed belong in [[CBaseEntity]] class. Code [https://github.com/ValveSoftware/source-sdk-2013/blob/0d8dceea4310fde5706b3ce1c70609d72a38efdf/mp/src/game/server/baseentity.cpp#L1766 here] [[User:Gameplayer|Gameplayer]] ([[User talk:Gameplayer|talk]]) 23:30, 26 September 2024 (PDT) |
Latest revision as of 23:31, 26 September 2024
Any reason a bunch of KVs were removed today?
See https://developer.valvesoftware.com/w/index.php?title=CBaseAnimating&curid=21105&diff=455227&oldid=454063
I would assume some of them were related to CBaseAnimatingOverlay, but that's definitely not the case for all of them.
— SirYodaJedi (talk) 18:10, 26 September 2024 (PDT)
- Because those who were removed belong in CBaseEntity class. Code here Gameplayer (talk) 23:30, 26 September 2024 (PDT)