Template:Archived Page History/GoldSrc WAD Lists/en: Difference between revisions

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{{APH|GoldSrc WAD Lists}}
[[Category:TODO Finish Multipage Removal Manually]]
{{LanguageBar}}
{{gldsrc topicon}}
 
This page is a list of all the [[WAD|WADs]] that the latest vanilla installations of {{gldsrc|4}} games are able to read from, without moving files around. This should slightly simplify the process of setting up {{Hammer|4}} or {{jack|4}} for any particular given game. Note that this page only lists WADs that are useful for mapping, so {{code|CACHED.WAD}}, {{code|FONTS.WAD}}, {{code|GFX.WAD}}, {{code|SPRAYPAINT.WAD}}, {{code|TEMPDECAL.WAD}}, and other similar WADs are not listed.
{{note|The file paths on this page use extended DOS format, which is case-insensitive and traditionally presented in all caps. GoldSrc does case insensitive WAD file name matching, regardless of platform, so this format is used for visual clarity.}}
 
== [[:Category:Valve Games|Valve Games]] ==
=== {{hl|4}} ===
{| class="wikitable sortable"
|-
! WAD path !! Description
|-
{{wad|VALVE\DECALS}}
|-
{{wad|VALVE\HALFLIFE}}
|-
{{wad|VALVE\LIQUIDS}}
|-
{{wad|VALVE\XENO}}
|}
{{todo|Several vanilla BSPs were compiled with embedded textures, some of which are not contained in the WADs; provide a list and/or download.}}
 
=== {{hlop4|4}} ===
{| class="wikitable sortable"
|-
! WAD path !! Description
|-
{{wad|VALVE\HALFLIFE}}
|-
{{wad|VALVE\LIQUIDS}}
|-
{{wad|VALVE\XENO}}
|-
{{wad|GEARBOX\DECALS|All [[#Half-Life|base HL1]] decals, plus decals for nameplates, handicap accessibility, alien spit, and more scorch marks.<br>[[infodecal (GoldSrc)|infodecal]] entities ''must'' use this WAD (either by game code or placed by map).}}
|-
{{wad|GEARBOX\OP4CTF| Green and orange team-color-coded variants of textures, as well as textures for arctic and jungle environments.}}
|-
{{wad|GEARBOX\OPFOR}}
|}
 
=== {{hlbs|4}} ===
{| class="wikitable sortable"
|-
! WAD path !! Description
|-
{{wad|BSHIFT\BARNEY| [[Black Mesa Research Facility]] textures, including some halflife.wad textures downscaled to a power of 2.}}
|-
{{wad|BSHIFT\DECALS| Version of [[#Half-Life|the base game's DECALS.WAD]] with a few extra signpost decals.<br>[[infodecal (GoldSrc)|infodecal]] entities ''must'' use this WAD (either by game code or placed by map).}}
|-
{{wad|BSHIFT\HALFLIFE| Identical (and redundant) duplicate of the WAD of the same name in from the base game.}}
|-
{{wad|BSHIFT\LIQUIDS| Identical (and redundant) duplicate of the WAD of the same name in from the base game.}}
|-
{{wad|BSHIFT\XENO| Identical (and redundant) duplicate of the WAD of the same name in from the base game.}}
|}
 
=== {{cs|4|nt=0}} ===
{| class="wikitable sortable"
|-
! WAD path !! Description
|-
{{wad|VALVE\HALFLIFE}}
|-
{{wad|VALVE\LIQUIDS}}
|-
{{wad|VALVE\XENO}}
|-
{{wad|CSTRIKE\AJAWAD}}
|-
{{wad|CSTRIKE\CHATEAU}}
|-
{{wad|CSTRIKE\CS_747}}
|-
{{wad|CSTRIKE\CS_ASSAULT}}
|-
{{wad|CSTRIKE\CS_BDOG}}
|-
{{wad|CSTRIKE\CS_CBBLE}}
|-
{{wad|CSTRIKE\CS_DUST}}
|-
{{wad|CSTRIKE\CS_HAVANA}}
|-
{{wad|CSTRIKE\CS_OFFICE}}
|-
{{wad|CSTRIKE\CSTRAINING}}
|-
{{wad|CSTRIKE\CSTRIKE}}
|-
{{wad|CSTRIKE\DE_AIRSTRIP}}
|-
{{wad|CSTRIKE\DE_AZTEC}}
|-
{{wad|CSTRIKE\DE_PIRANESI}}
|-
{{wad|CSTRIKE\DE_STORM}}
|-
{{wad|CSTRIKE\DE_VERTIGO}}
|-
{{wad|CSTRIKE\DECALS}}
|-
{{wad|CSTRIKE\ITSITALY}}
|-
{{wad|CSTRIKE\N0TH1NG}}
|-
{{wad|CSTRIKE\PRODIGY}}
|-
{{wad|CSTRIKE\TORNTEXTURES}}
|-
{{wad|CSTRIKE\TSWAD}}
|-
|}
 
=== {{cscz|4}} ===
{{note|{{code|CZERO\HLBASICS.WAD}} contains all the [[Tool textures (GoldSrc)|tool textures]] used by the game and compiler; as such, it is not necessary to mount {{code|HALFLIFE.WAD}} if not using vanilla Half-Life 1 textures.}}
{| class="wikitable sortable"
|-
! WAD path !! Description
|-
{{wad|VALVE\HALFLIFE}}
|-
{{wad|VALVE\LIQUIDS}}
|-
{{wad|VALVE\XENO}}
|-
{{wad|CSTRIKE\AJAWAD}}
|-
{{wad|CSTRIKE\CHATEAU}}
|-
{{wad|CSTRIKE\CS_747}}
|-
{{wad|CSTRIKE\CS_ASSAULT}}
|-
{{wad|CSTRIKE\CS_BDOG}}
|-
{{wad|CSTRIKE\CS_CBBLE}}
|-
{{wad|CSTRIKE\CS_DUST}}
|-
{{wad|CSTRIKE\CS_HAVANA}}
|-
{{wad|CSTRIKE\CS_OFFICE}}
|-
{{wad|CSTRIKE\CSTRAINING}}
|-
{{wad|CSTRIKE\CSTRIKE}}
|-
{{wad|CSTRIKE\DE_AIRSTRIP}}
|-
{{wad|CSTRIKE\DE_AZTEC}}
|-
{{wad|CSTRIKE\DE_PIRANESI}}
|-
{{wad|CSTRIKE\DE_STORM}}
|-
{{wad|CSTRIKE\DE_VERTIGO}}
|-
{{wad|CSTRIKE\ITSITALY}}
|-
{{wad|CSTRIKE\N0TH1NG}}
|-
{{wad|CSTRIKE\PRODIGY}}
|-
{{wad|CSTRIKE\TORNTEXTURES}}
|-
{{wad|CSTRIKE\TSWAD}}
|-
{{wad|CZERO\CZCS_DOWNED}}
|-
{{wad|CZERO\CZCS_HAVANA}}
|-
{{wad|CZERO\CZCS_ITALY}}
|-
{{wad|CZERO\CZCS_MILITIA}}
|-
{{wad|CZERO\CZCS_OFFICE}}
|-
{{wad|CZERO\CZDE_AIRSTRIP}}
|-
{{wad|CZERO\CZDE_AZTEC}}
|-
{{wad|CZERO\CZDE_CBBLE}}
|-
{{wad|CZERO\CZDE_CHATEAU}}
|-
{{wad|CZERO\CZDE_CORRUPTION}}
|-
{{wad|CZERO\CZDE_DUST}}
|-
{{wad|CZERO\CZDE_FASTLINE}}
|-
{{wad|CZERO\CZDE_INFERNO}}
|-
{{wad|CZERO\CZDE_PIRANESI}}
|-
{{wad|CZERO\CZDE_PRODIGY}}
|-
{{wad|CZERO\CZDE_SIENNA}}
|-
{{wad|CZERO\CZDE_STADIUM_PI}}
|-
{{wad|CZERO\CZDE_TIDES}}
|-
{{wad|CZERO\CZDE_TRUTH}}
|-
{{wad|CZERO\CZDE_VOSTOK}}
|-
{{wad|CZERO\CZRITUAL_STANDARD}}
|-
{{wad|CZERO\DECALS}}
|-
{{wad|CZERO\HLBASICS}}
|-
|}
 
=== {{czds|4|nt=0}} ===
{| class="wikitable sortable"
|-
! WAD path !! Description
|-
{{wad|VALVE\HALFLIFE}}
|-
{{wad|VALVE\LIQUIDS}}
|-
{{wad|VALVE\XENO}}
|-
{{wad|CSTRIKE\AJAWAD}}
|-
{{wad|CSTRIKE\CHATEAU}}
|-
{{wad|CSTRIKE\CS_747}}
|-
{{wad|CSTRIKE\CS_ASSAULT}}
|-
{{wad|CSTRIKE\CS_BDOG}}
|-
{{wad|CSTRIKE\CS_CBBLE}}
|-
{{wad|CSTRIKE\CS_DUST}}
|-
{{wad|CSTRIKE\CS_HAVANA}}
|-
{{wad|CSTRIKE\CS_OFFICE}}
|-
{{wad|CSTRIKE\CSTRAINING}}
|-
{{wad|CSTRIKE\CSTRIKE}}
|-
{{wad|CSTRIKE\DE_AIRSTRIP}}
|-
{{wad|CSTRIKE\DE_AZTEC}}
|-
{{wad|CSTRIKE\DE_PIRANESI}}
|-
{{wad|CSTRIKE\DE_STORM}}
|-
{{wad|CSTRIKE\DE_VERTIGO}}
|-
{{wad|CSTRIKE\ITSITALY}}
|-
{{wad|CSTRIKE\N0TH1NG}}
|-
{{wad|CSTRIKE\PRODIGY}}
|-
{{wad|CSTRIKE\TORNTEXTURES}}
|-
{{wad|CSTRIKE\TSWAD}}
|-
{{wad|CZEROR\ALAMO}}
|-
{{wad|CZEROR\CZ_BRECONX}}
|-
{{wad|CZEROR\CZ_DOWNED}}
|-
{{wad|CZEROR\CZ_DRUGLAB}}
|-
{{wad|CZEROR\CZ_END}}
|-
{{wad|CZEROR\CZ_HIGHRISE}}
|-
{{wad|CZEROR\CZ_HRX}}
|-
{{wad|CZEROR\CZ_LOSTCAUSE}}
|-
{{wad|CZEROR\CZ_MIAMI}}
|-
{{wad|CZEROR\CZ_MOTOR}}
|-
{{wad|CZEROR\CZ_PIPEDREAM}}
|-
{{wad|CZEROR\CZ_RUN}}
|-
{{wad|CZEROR\CZ_SILOX}}
|-
{{wad|CZEROR\CZ_THINICEX}}
|-
{{wad|CZEROR\CZ_TRAINING}}
|-
{{wad|CZEROR\CZ_TRUTH}}
|-
{{wad|CZEROR\DECALS| Same as [[#Counter Strike 1.6|CS 1.6's decals.wad]], plus black variants of directional arrows.<br>[[infodecal (GoldSrc)|infodecal]] entities ''must'' use this WAD (either by game code or placed by map).}}
|-
{{wad|CZEROR\FASTLINE}}
|-
{{wad|CZEROR\RECOIL}}
|-
{{wad|CZEROR\RITUAL_STANDARD}}
|-
{{wad|CZEROR\SANDSTORM}}
|-
{{wad|CZEROR\TURNCRANK}}
|-
|}
 
=== {{dod|4}} ===
{{note|{{code|DOD\HLBASICS.WAD}} contains all the [[Tool textures (GoldSrc)|tool textures]] used by the game and compiler; as such, it is not necessary to mount {{code|HALFLIFE.WAD}} if not using vanilla Half-Life 1 textures.}}
{| class="wikitable sortable"
|-
! WAD path !! Description
|-
{{wad|VALVE\HALFLIFE}}
|-
{{wad|VALVE\LIQUIDS}}
|-
{{wad|VALVE\XENO}}
|-
{{wad|DOD\DECALS|All of the [[#Half-Life|base game's decals]], plus a decal for algae and decals for various bullet holes.<br>[[infodecal (GoldSrc)|infodecal]] entities ''must'' use this WAD (either by game code or placed by map).}}
|-
{{wad|DOD\DOD_ANZIO}}
|-
{{wad|DOD\DOD_AVALANCHE}}
|-
{{wad|DOD\DOD_CAEN}}
|-
{{wad|DOD\DOD_CHARLIE}}
|-
{{wad|DOD\DOD_CHEMILLE}}
|-
{{wad|DOD\DOD_DONNER}}
|-
{{wad|DOD\DOD_ESCAPE}}
|-
{{wad|DOD\DOD_FALAISE}}
|-
{{wad|DOD\DOD_FLASH}}
|-
{{wad|DOD\DOD_FLUGPLATZ}}
|-
{{wad|DOD\DOD_FOREST}}
|-
{{wad|DOD\DOD_GLIDER}}
|-
{{wad|DOD\DOD_JAGD}}
|-
{{wad|DOD\DOD_KALT}}
|-
{{wad|DOD\DOD_KRAFTSTOFF}}
|-
{{wad|DOD\DOD_MERDERET}}
|-
{{wad|DOD\DOD_NARBY}}
|-
{{wad|DOD\DOD_NORTHBOUND}}
|-
{{wad|DOD\DOD_SAINTS}}
|-
{{wad|DOD\DOD_STURM}}
|-
{{wad|DOD\DOD_VICENZA}}
|-
{{wad|DOD\DOD_ZALEC}}
|-
{{wad|DOD\HLBASICS}}
|-
|}
 
=== {{dmc|4}} ===
{| class="wikitable sortable"
|-
! WAD path !! Description
|-
{{wad|VALVE\DECALS}}
|-
{{wad|VALVE\HALFLIFE}}
|-
{{wad|VALVE\LIQUIDS}}
|-
{{wad|VALVE\XENO}}
|-
{{wad|DMC\DMC}}
|}
 
=== Deathmatch Classic - ThreeWave CTF (unreleased) ===
{| class="wikitable sortable"
|-
! WAD path !! Description
|-
{{wad|VALVE\DECALS}}
|-
{{wad|VALVE\HALFLIFE}}
|-
{{wad|VALVE\LIQUIDS}}
|-
{{wad|VALVE\XENO}}
|-
{{wad|DMC\DMC}}
|-
{{wad|3WAVE\3WAVE| Additional DMC.WAD-style textures, as well as team-color-coordinated flags and windows, and some alphatest textures.}}
|}
 
=== {{ricochet|4}} ===
{| class="wikitable sortable"
|-
! WAD path !! Description
|-
{{wad|VALVE\DECALS}}
|-
{{wad|VALVE\HALFLIFE}}
|-
{{wad|VALVE\LIQUIDS}}
|-
{{wad|VALVE\XENO}}
|-
{{wad|RICOCHET\RICOCHET| Ricochet's iconic {{w|Tron}}-inspired textures, as well as some [[tool textures (GoldSrc)|tool textures]] }}
|}
 
=== {{tfc|4}} ===
{| class="wikitable sortable"
|-
! WAD path !! Description
|-
{{wad|VALVE\HALFLIFE}}
|-
{{wad|VALVE\LIQUIDS}}
|-
{{wad|VALVE\XENO}}
|-
{{wad|TFC\DECALS|'''Does not contain the base game's decals!'''<br>Mostly shotgun decals for Heavy, plus a small 16x16 circle.<br>[[infodecal (GoldSrc)|infodecal]] entities ''must'' use this WAD (either by game code or placed by map).}}
|-
{{wad|TFC\RAVELIN| Textures for the map {{tfwiki|Ravelin (Classic)|Ravelin}} }}
|-
{{wad|TFC\TFC|}}
|-
{{wad|TFC\TFC2| Newer, generally more realistic textures. Some of these were originally intended for {{tfwiki|Team Fortress 2: Brotherhood of Arms}}. }}
|-
|}
 
== Third-Party Games ==
{{stub|section=1}}
==={{cof|4}}===
{{todo}}
 
==={{gunman|4}}===
{{todo}}
 
==={{wanted|4}}===
{| class="wikitable sortable"
|-
! WAD path !! Description
|-
{{wad|WANTEDSP\WANTED|img=wanted-wad-skit.jpg| Basic textures of mod, as well as some [[tool textures]].}}
|}
 
==={{aom|4}}===
{{todo}}
 
==={{asheep|4}}===
{{todo}}
 
==={{ts|4}}===
{{todo}}
 
==={{vs|4}}===
{{todo}}
 
==={{sc|4}}===
{{todo}}
 
==={{hunger|4}}===
{{todo}}
 
==={{paranoia|4}}===
{{todo}}
 
==={{mistake|4}}===
{{todo}}
 
==={{hlr|4}}===
{{todo}}
 
==={{ag|4}}===
{{todo}}
[[Category:Files]]
[[Category:GoldSrc]]

Latest revision as of 14:24, 18 August 2024

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