Talk:$pointsamplemagfilter: Difference between revisions
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m (Nesciuse moved page Talk:$pointsamplemagfilter to Talk:Multipage Base Pages Temp Storage/$pointsamplemagfilter without leaving a redirect: Move to temp storage to check and delete later) |
m (Nesciuse moved page Talk:Multipage Base Pages Temp Storage/$pointsamplemagfilter to Talk:$pointsamplemagfilter without leaving a redirect: Moving back to proper place) |
Latest revision as of 14:55, 15 July 2024
GoldSrc equivalent
Is it worth noting that $pointsamplemagfilter is visually equivalent to setting texture filtering to GL_TEXTUREMODE GL_NEAREST_MIPMAP_LINEAR in GoldSrc, except that $pointsamplemagfilter is per-material? By extension, setting the point sampling flag in the VTF or setting the cvar mat_filtertextures to 0 is visually equivalent to GL_TEXTUREMODE GL_NEAREST (it doesn't mipmap).
— SirYodaJedi (talk) 12:38, 30 June 2022 (PDT)