Collaborate: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
m (→‎top: clean up, added orphan, underlinked tags)
 
(18 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{AlphaModSmall|engine=Source|download=}}
{{Multiple issues|
== What is it? ==
{{Underlinked|date=January 2024}}
Collaborate is an upcoming [[Half-Life 2]] MP teamplay modification.
{{Orphan|date=January 2024}}
2 teams, Team Combine and Team Humans fight each other, cooperating with NPCs, trying to complete their objectives. Which team will win?
}}


__NOEDITSECTION__
{{ModStatus|status=Dead|engine=Source|download=}}
{{warning|The mod is currently on hold. If you are interested in the source code, please [[User:dutchmega|contact me]].}}


This mod will feature 2 teams with each a commander. The commander is be able to see the entire map, and spawn & control NPCs and give his players ammo and healthkits. Players will be able form squads, which will allow players to spawn close to their squadleader and encourage collaborating.
{{HL2}} '''Collaborate''' is an upcoming [[Half-Life 2]] MP teamplay modification with NPCs. There are 2 teams, Team Combine and Team Humans, with players divided in squads. Every squad leader is able to spawn & control NPCs, ammo crates, traps and more. Both teams will need to complete objectives to win the game. Work together, side by side, with NPCs & players to complete your objectives before your opponents do.
 
Are the Humans fighting to infiltrate a Combine base or are both teams are trying to outlast the other? Fight with all you have because you’re up against real opponents.


== Features ==
== Features ==
* Teamplay-based gameplay with commanders and squads
* Gameplay oriented on objectives & teamplay
* Commander who can spawn & control NPCs & equipment and give squads orders
* Players form squads, up to 4 players per squad
* Players can form squads, up to 4 players per squad
* Squad leaders can spawn NPCs & equipment and give them orders
* Special system that waits with starting the map which allows you to wait at your friends
* Dynamic spawnpoints-system (squad leaders function as a spawnpoint)
* All HL2SP & EP1 enemies (probably all EP2 enemies too)
* Wait-system that allows players to wait with starting the game
* Team-bound NPCs & equipment
* High quality maps
* High quality maps
* Improved network- & lagcompensation-code
* Improved network- & lag compensation-code
* Series of levels, with transitions
* Full spectators-support
* Spectators
* Points-system based on damage and teamplay
* Voicecomm
* Drop weapons/ammo/armor and get points for it
* Damage & teamplay based points-system
* Drop weapons/ammunition/batteries
* New NPCs
* New NPCs
* Enhanced AI


'''Planned'''
'''Planned for future versions'''
* Multipassenger vehicles
* Multi-passenger vehicles
* Per game statistics
* Per game statistics


== Help wanted ==
<!--== Help wanted ==
At the moment we are recruiting. If you join us: there are no deadlines. You may do when you want and you may use your own ideas. You may use your work in other mods and even release it earlier in other mods.
=== Why should I join? ===
There's a sh*tload of mods out there, but here:
* You are allowed to use your work in other mods
* No deadlines, no hurries (we go for quality, not time.. but not toooo long)
* Relaxed team (need something? just ask)
* Your opinion counts. No concept here that can't be changed.
* Need a new entity to make your map that much better? Our coders can make it.
 
=== What we need ===
* Mapper
:Mappers are allowed to use their own ideas. The only "must" is that each map needs to have (multiple?) objectives for the 2 teams.
 
* Modeler
:New objects like trees, weapons, equipment and characters (player models, new NPCs)
 
* Model Animator
:Animate characters, weapons


'''URGENTLY NEEDED'''
* Model Skinner
* Modeller
:Skin characters, weapons, equipment
:''New objects like trees, weapons, equipment and characters (playermodels, new NPCs)''
* Animator
: ''Animate characters, weapons''
* Skinner
: ''Skin characters, weapons, equipment'


'''Welcome'''
* Mapper
* Concept artist
* Concept artist
: ''GUI, new NPCs, levels''
:GUI, new NPCs, levels
* Coders
 
: ''GUI, new NPCs'
* Coder
* Sound artists
:AI programming, GUI
: ''Voicecomm, new music, extra sounds NPCs''


Please post a topic at our forum or email to [mailto:dutchmega@gmail.com dutchmega@gmail.com], with some previous work, when you are interested.
Please post a topic at our forum or email to [mailto:dutchmega@gmail.com dutchmega@gmail.com], with some previous work, when you are interested.


== Collaborate Team ==
== Collaborate team ==
* [[User:Vaber|Vaber]]: Mapper, coder
* [[User:Vaber|Vaber]]: Mapper
* [[User:CrabbyData|CrabbyData]]: Mapper, concept artist
* [[User:dutchmega|dutchmega]]: Founder, coder
* [[User:dutchmega|dutchmega]]: Founder, lead coder
* [[User:CrabbyData|CrabbyData]]: Mapper
* [[User:Starbug|Starbug]]: Mapper
* [[User:Starbug|Starbug]]: Mapper
* [[User:Angry Beaver|Angry Beaver]]: Mapper, modeller
* [[User:Angry Beaver|Angry Beaver]]: Mapper
* Psycho: Mapper


'''Freelancers'''
'''Freelancers'''
* [[User:dolphineye|Dolphineye]]: Coder
* [[User:dolphineye|Dolphineye]]: Coder-->
* Slugtrooper: Mapper


== Media ==
== Media ==
Line 68: Line 81:
Image:The-last-minutes.jpg
Image:The-last-minutes.jpg
</gallery>
</gallery>
''More media at moddb''


== External links ==
== External links ==
*[http://dutchmega.nl/collaborate/ Website]
*[http://dutchmega.nl dutchmega.nl] - the author's website.
*[http://dutchmega.nl/collaborate/forum Forum]
*{{moddb|7299}}
*{{moddb|7299}}
[[Category:HL2 Third Party Mods]]
[[Category:Mods In Alpha]]
[[Category:Help Wanted]]

Latest revision as of 10:30, 5 January 2024

Wikipedia - Letter.png
This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these template messages)
Underlinked - Logo.png
This article needs more Wikipedia icon links to other articles to help Wikipedia icon integrate it into the encyclopedia. Please help improve this article by adding links Wikipedia icon that are relevant to the context within the existing text.
January 2024


Skull and crossbones.png

This mod for Source is no longer being developed.

Warning.pngWarning:The mod is currently on hold. If you are interested in the source code, please contact me.

Half-Life 2 Collaborate is an upcoming Half-Life 2 MP teamplay modification with NPCs. There are 2 teams, Team Combine and Team Humans, with players divided in squads. Every squad leader is able to spawn & control NPCs, ammo crates, traps and more. Both teams will need to complete objectives to win the game. Work together, side by side, with NPCs & players to complete your objectives before your opponents do.

Are the Humans fighting to infiltrate a Combine base or are both teams are trying to outlast the other? Fight with all you have because you’re up against real opponents.

Features

  • Gameplay oriented on objectives & teamplay
  • Players form squads, up to 4 players per squad
  • Squad leaders can spawn NPCs & equipment and give them orders
  • Dynamic spawnpoints-system (squad leaders function as a spawnpoint)
  • Wait-system that allows players to wait with starting the game
  • Team-bound NPCs & equipment
  • High quality maps
  • Improved network- & lag compensation-code
  • Full spectators-support
  • Points-system based on damage and teamplay
  • Drop weapons/ammo/armor and get points for it
  • New NPCs
  • Enhanced AI

Planned for future versions

  • Multi-passenger vehicles
  • Per game statistics


Media

External links