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{{AlphaModSmall|engine=Source|download=}}
{{Multiple issues|
== What is it? ==
{{Underlinked|date=January 2024}}
Collaborate is an upcoming [[Half-Life 2]] multiplayer teamplay mod. Team Red and Blue have both an objective. Both have a commander. Both commanders can spawn NPCs and control them. Both teams want to complete the objective. Both teams want to stop the other. Which team will win?
{{Orphan|date=January 2024}}
}}


Both commanders can spawn NPCs but the NPCs will attack every player they see. They need to be spawned at tactical places and times to hinder the other team but not your own team. To win the game and finish the objectives, teamplay is required.
__NOEDITSECTION__
{{ModStatus|status=Dead|engine=Source|download=}}
{{warning|The mod is currently on hold. If you are interested in the source code, please [[User:dutchmega|contact me]].}}
 
{{HL2}} '''Collaborate''' is an upcoming [[Half-Life 2]] MP teamplay modification with NPCs. There are 2 teams, Team Combine and Team Humans, with players divided in squads. Every squad leader is able to spawn & control NPCs, ammo crates, traps and more. Both teams will need to complete objectives to win the game. Work together, side by side, with NPCs & players to complete your objectives before your opponents do.
 
Are the Humans fighting to infiltrate a Combine base or are both teams are trying to outlast the other? Fight with all you have because you’re up against real opponents.


== Features ==
== Features ==
* Team-based gameplay
* Gameplay oriented on objectives & teamplay
* RTS-style command-mode
* Players form squads, up to 4 players per squad
* Commander-mode that allows you to spawn NPCs and control them
* Squad leaders can spawn NPCs & equipment and give them orders
* Players can form squads and commanders can give orders
* Dynamic spawnpoints-system (squad leaders function as a spawnpoint)
* High quality maps with storyline & timelime and fully scripted scenes
* Wait-system that allows players to wait with starting the game
* Special system that waits with starting the map which allows you to wait at your friends
* Team-bound NPCs & equipment
* All HL2SP & EP1 enemies (probably all EP2 enemies too)
* High quality maps
* Improved network- & lagcompensation-code
* Improved network- & lag compensation-code
* Series of levels, with transitions
* Full spectators-support
* Spectators
* Points-system based on damage and teamplay
* Voicecomm
* Drop weapons/ammo/armor and get points for it
* Damage & teamplay based points-system
* New NPCs
* Drop weapons/ammunition/batteries
* Enhanced AI


'''Planned'''
'''Planned for future versions'''
* Multipassenger vehicles
* Multi-passenger vehicles
* New NPCs
* Per game statistics
* Per game statistics


== Help wanted ==
<!--== Help wanted ==
At the moment we are recruiting. If you join us: there are no deadlines. You may do when you want and you may use your own ideas. You may use your work in other mods and even release it earlier in other mods.
=== Why should I join? ===
There's a sh*tload of mods out there, but here:
* You are allowed to use your work in other mods
* No deadlines, no hurries (we go for quality, not time.. but not toooo long)
* Relaxed team (need something? just ask)
* Your opinion counts. No concept here that can't be changed.
* Need a new entity to make your map that much better? Our coders can make it.


* Modeller
=== What we need ===
:''New objects like trees, vehicles and characters (playermodels, new NPCs)''
* Animator
: ''Animate player- & NPC-models''
* Mapper
* Mapper
:Mappers are allowed to use their own ideas. The only "must" is that each map needs to have (multiple?) objectives for the 2 teams.
* Modeler
:New objects like trees, weapons, equipment and characters (player models, new NPCs)
* Model Animator
:Animate characters, weapons
* Model Skinner
:Skin characters, weapons, equipment
* Concept artist
* Concept artist
: ''GUI, new NPCs, levels''
:GUI, new NPCs, levels
* Coders
 
: ''GUI, new NPCs'
* Coder
* Sound artists
:AI programming, GUI
: ''Voicecomm, new music, extra sounds NPCs''


Please post a topic at our forum or email to [mailto:dutchmega@gmail.com dutchmega@gmail.com], with some previous work, when you are interested.
Please post a topic at our forum or email to [mailto:dutchmega@gmail.com dutchmega@gmail.com], with some previous work, when you are interested.


== Collaborate Team ==
== Collaborate team ==
* [[User:Vaber|Vaber]]: Mapper, coder
* [[User:Vaber|Vaber]]: Mapper
* [[User:CrabbyData|CrabbyData]]: Mapper, concept artist
* [[User:dutchmega|dutchmega]]: Founder, coder
* [[User:dutchmega|dutchmega]]: Founder, lead coder
* [[User:CrabbyData|CrabbyData]]: Mapper
* [[User:Starbug|Starbug]]: Mapper
* [[User:Starbug|Starbug]]: Mapper
* [[User:Angry Beaver|Angry Beaver]]: Mapper, modeller
* [[User:Angry Beaver|Angry Beaver]]: Mapper
* Psycho: Mapper


'''Freelancers'''
'''Freelancers'''
* [[User:dolphineye|Dolphineye]]: Coder
* [[User:dolphineye|Dolphineye]]: Coder-->
* Slugtrooper: Mapper


== Media ==
== Media ==
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Image:The-last-minutes.jpg
Image:The-last-minutes.jpg
</gallery>
</gallery>
''More media at moddb''


== External links ==
== External links ==
*[http://dutchmega.nl/collaborate/ Website]
*[http://dutchmega.nl dutchmega.nl] - the author's website.
*[http://dutchmega.nl/collaborate/forum Forum]
*{{moddb|7299}}
*{{moddb|7299}}
[[Category:HL2 Third Party Mods]]
[[Category:Mods In Alpha]]
[[Category:Help Wanted]]

Latest revision as of 10:30, 5 January 2024

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January 2024


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This mod for Source is no longer being developed.

Warning.pngWarning:The mod is currently on hold. If you are interested in the source code, please contact me.

Half-Life 2 Collaborate is an upcoming Half-Life 2 MP teamplay modification with NPCs. There are 2 teams, Team Combine and Team Humans, with players divided in squads. Every squad leader is able to spawn & control NPCs, ammo crates, traps and more. Both teams will need to complete objectives to win the game. Work together, side by side, with NPCs & players to complete your objectives before your opponents do.

Are the Humans fighting to infiltrate a Combine base or are both teams are trying to outlast the other? Fight with all you have because you’re up against real opponents.

Features

  • Gameplay oriented on objectives & teamplay
  • Players form squads, up to 4 players per squad
  • Squad leaders can spawn NPCs & equipment and give them orders
  • Dynamic spawnpoints-system (squad leaders function as a spawnpoint)
  • Wait-system that allows players to wait with starting the game
  • Team-bound NPCs & equipment
  • High quality maps
  • Improved network- & lag compensation-code
  • Full spectators-support
  • Points-system based on damage and teamplay
  • Drop weapons/ammo/armor and get points for it
  • New NPCs
  • Enhanced AI

Planned for future versions

  • Multi-passenger vehicles
  • Per game statistics


Media

External links