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{{AlphaModSmall|engine=Source|download=}}
{{Multiple issues|
== What is it? ==
{{Underlinked|date=January 2024}}
Collaborate is an upcoming [[Half-Life 2]] multiplayer teamplay mod. It will feature fights against NPCs and other players and teamplay-oriented gameplay in high quality maps.
{{Orphan|date=January 2024}}
}}
 
__NOEDITSECTION__
{{ModStatus|status=Dead|engine=Source|download=}}
{{warning|The mod is currently on hold. If you are interested in the source code, please [[User:dutchmega|contact me]].}}
 
{{HL2}} '''Collaborate''' is an upcoming [[Half-Life 2]] MP teamplay modification with NPCs. There are 2 teams, Team Combine and Team Humans, with players divided in squads. Every squad leader is able to spawn & control NPCs, ammo crates, traps and more. Both teams will need to complete objectives to win the game. Work together, side by side, with NPCs & players to complete your objectives before your opponents do.
 
Are the Humans fighting to infiltrate a Combine base or are both teams are trying to outlast the other? Fight with all you have because you’re up against real opponents.


== Features ==
== Features ==
* Teamplay multiplayer mod with NPCs
* Gameplay oriented on objectives & teamplay
* Balanced gameplay
* Players form squads, up to 4 players per squad
* High quality maps, with fully scripted scenes
* Squad leaders can spawn NPCs & equipment and give them orders
* All HL2SP & EP1 enemies (probably all EP2 enemies too)
* Dynamic spawnpoints-system (squad leaders function as a spawnpoint)
* Follows HL2-story, including a different timeline for each map
* Wait-system that allows players to wait with starting the game
* Special system that waits with starting the map which allows you to wait at your friends
* Team-bound NPCs & equipment
* Improved network- & lagcompensation-code
* High quality maps
* Series of levels, with transitions
* Improved network- & lag compensation-code
* Spectators
* Full spectators-support
* Voicecomm
* Points-system based on damage and teamplay
* Damage & teamplay based points-system
* Drop weapons/ammo/armor and get points for it
* Drop weapons/ammunition/batteries for your teammates and get points for it
* New NPCs
* Enhanced AI


'''Planned'''
'''Planned for future versions'''
* Multiplayer vehicles
* Multi-passenger vehicles
* New enemies
* Per game statistics
* Per game statistics


== Game modes==
<!--== Help wanted ==
* '''Objective'''
=== Why should I join? ===
:Complete the objective and it sub-objectives for your team. The objectives will be different for each map. Will you need to escape from a Combine prison or infiltrate one?
There's a sh*tload of mods out there, but here:
* '''Free for all'''
* You are allowed to use your work in other mods
:Kill anything. Experience the chaos with killing every player and NPC you see. Planning won't get you far when an other player, a zombie and a antlionguard attack you at the same time.
* No deadlines, no hurries (we go for quality, not time.. but not toooo long)
* Relaxed team (need something? just ask)
* Your opinion counts. No concept here that can't be changed.
* Need a new entity to make your map that much better? Our coders can make it.


== Help wanted ==
=== What we need ===
At the moment we are recruiting. If you join us: there are no deadlines. You may do when you want and you may use your own ideas. You may use your work in other mods and even release it earlier in other mods.
* Mapper
:Mappers are allowed to use their own ideas. The only "must" is that each map needs to have (multiple?) objectives for the 2 teams.


* Modeller
* Modeler
:''New vehicles, new enemies''
:New objects like trees, weapons, equipment and characters (player models, new NPCs)
* Animator
 
: ''Mainly players would need animation for in vehicles and any new NPCs.''
* Model Animator
* Mapper
:Animate characters, weapons
 
* Model Skinner
:Skin characters, weapons, equipment


* Concept artist
:GUI, new NPCs, levels


Also welcome:
* Coder
* Concept artists
:AI programming, GUI
* Coders
: ''GUI, new NPCs'
* Sound artists
: ''New music, extra sounds for NPCs''


Please post a topic at our forum or email to [mailto:dutchmega@gmail.com dutchmega@gmail.com], with some previous work, when you are interested.
Please post a topic at our forum or email to [mailto:dutchmega@gmail.com dutchmega@gmail.com], with some previous work, when you are interested.


== Collaborate Team ==
== Collaborate team ==
* [[User:Vaber|Vaber]]: Mapper & coder
* [[User:Vaber|Vaber]]: Mapper
* [[User:CrabbyData|CrabbyData]]: Mapper & concept artist
* [[User:dutchmega|dutchmega]]: Founder, coder
* [[User:dutchmega|dutchmega]]: Coder
* [[User:CrabbyData|CrabbyData]]: Mapper
* [[User:Starbug|Starbug]]: Mapper
* [[User:Starbug|Starbug]]: Mapper
* [[User:Angry Beaver|Angry Beaver]]: Mapper & modeller
* [[User:Angry Beaver|Angry Beaver]]: Mapper
* [[User:dolphineye|Dolphineye]]: Coder
* Psycho: Mapper
* Slugtrooper: Freelance mapper
 
'''Freelancers'''
* [[User:dolphineye|Dolphineye]]: Coder-->


== Media ==
== Media ==
Line 65: Line 81:
Image:The-last-minutes.jpg
Image:The-last-minutes.jpg
</gallery>
</gallery>
''More media at moddb''


== External links ==
== External links ==
*[http://dutchmega.nl/collaborate/ Website]
*[http://dutchmega.nl dutchmega.nl] - the author's website.
*[http://dutchmega.nl/collaborate/forum Forum]
*{{moddb|7299}}
*{{moddb|7299}}
[[Category:HL2 Third Party Mods]]
[[Category:Mods In Alpha]]
[[Category:Help Wanted]]

Latest revision as of 10:30, 5 January 2024

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January 2024


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This mod for Source is no longer being developed.

Warning.pngWarning:The mod is currently on hold. If you are interested in the source code, please contact me.

Half-Life 2 Collaborate is an upcoming Half-Life 2 MP teamplay modification with NPCs. There are 2 teams, Team Combine and Team Humans, with players divided in squads. Every squad leader is able to spawn & control NPCs, ammo crates, traps and more. Both teams will need to complete objectives to win the game. Work together, side by side, with NPCs & players to complete your objectives before your opponents do.

Are the Humans fighting to infiltrate a Combine base or are both teams are trying to outlast the other? Fight with all you have because you’re up against real opponents.

Features

  • Gameplay oriented on objectives & teamplay
  • Players form squads, up to 4 players per squad
  • Squad leaders can spawn NPCs & equipment and give them orders
  • Dynamic spawnpoints-system (squad leaders function as a spawnpoint)
  • Wait-system that allows players to wait with starting the game
  • Team-bound NPCs & equipment
  • High quality maps
  • Improved network- & lag compensation-code
  • Full spectators-support
  • Points-system based on damage and teamplay
  • Drop weapons/ammo/armor and get points for it
  • New NPCs
  • Enhanced AI

Planned for future versions

  • Multi-passenger vehicles
  • Per game statistics


Media

External links