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[[category:Glossary]]
{{APH|VMT}}
 
[[VMT]], short for Valve Material, is a file type that defines a shader and its parameters. Shaders define how surfaces appear and behave in the game.  Most VMTs reference at least one [[VTF]], which is a texture that can define colors, refraction, surface normals, etc.
 
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''See also''
 
[[Creating Materials]]
 
[[Shader Types and Parameters]]

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