Template:I BaseEntity (Source 2): Difference between revisions

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(Add a template for Source 2 Inputs shared across entities, since the Source 1 template is too cluttered to even see what is going on. This is to fix Source 2 entities still using "I Targetname" and "I Parentname" deprecated templates)
 
m (→‎top: Substituted IO templates)
 
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Currently script functions are still present in {{cs2|4}} and the respective .fgd files, despite the majority of the VScript system being disabled in the game.
Currently script functions are still present in {{cs2|4}} and the respective .fgd files, despite the majority of the VScript system being disabled in the game.


[[Category:Output Templates|BaseEntity]]
[[Category:Input Templates|BaseEntity]]
----
----
</noinclude><!--
</noinclude><!--
-->{{minititle|Base}}
-->{{minititle|Base}}
{{IO|RunScriptFile|Load and execute a script file.}}
{{I|RunScriptFile|Load and execute a script file.}}
{{IO|RunScriptCode|Execute a fragment of script code.}}
{{I|RunScriptCode|Execute a fragment of script code.}}
{{IO|CallScriptFunction|Call a script function.}}
{{I|CallScriptFunction|Call a script function.}}
{{IO|CallPrivateScriptFunction|Calls a script function from this entity's private script scope.}}
{{I|CallPrivateScriptFunction|Calls a script function from this entity's private script scope.}}
{{IO|CallGlobalScriptFunction|Calls a script function in the global script scope.}}
{{I|CallGlobalScriptFunction|Calls a script function in the global script scope.}}
{{IO|Kill|Removes this entity from the world.}}
{{I|Kill|Removes this entity from the world.}}
{{IO|KillHierarchy|Removes this entity and all its children from the world.}}
{{I|KillHierarchy|Removes this entity and all its children from the world.}}
{{IO|AddOutput|Adds an entity I/O connection to this entity. Parameter format: OutputName→TargetName→InputName→Parameter→Delay→MaxRefires}}
{{I|AddOutput|Adds an entity I/O connection to this entity. Parameter format: OutputName→TargetName→InputName→Parameter→Delay→MaxRefires}}
{{IO|FireUser1|to=FireUser4|Fires the respective<code>OnUser</code>outputs; see [[User Inputs and Outputs]].}}
{{I|FireUser1|to=FireUser4|Fires the respective<code>OnUser</code>outputs; see [[User Inputs and Outputs]].}}

Latest revision as of 12:52, 21 April 2025

This template is a holder for inputs that are assigned to all entities in Source 2 games.

Currently script functions are still present in Counter-Strike 2 Counter-Strike 2 and the respective .fgd files, despite the majority of the VScript system being disabled in the game.


Base:

RunScriptFile
Load and execute a script file.
RunScriptCode
Execute a fragment of script code.
CallScriptFunction
Call a script function.
CallPrivateScriptFunction
Calls a script function from this entity's private script scope.
CallGlobalScriptFunction
Calls a script function in the global script scope.
Kill
Removes this entity from the world.
KillHierarchy
Removes this entity and all its children from the world.
AddOutput
Adds an entity I/O connection to this entity. Parameter format: OutputName→TargetName→InputName→Parameter→Delay→MaxRefires
FireUser1 to FireUser4
Fires the respectiveOnUseroutputs; see User Inputs and Outputs.