User:THE OWL/Sandbox/Templates/Software docs: Difference between revisions

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<div style="display:flex; flex-wrap:wrap; gap:.8em; min-width:220px">
<div style="display:inherit; flex-direction:column; gap:.4em"><!--
--> <span style="font-size:1.8em; font-weight:900; color:rgb(255 255 255 / 80%)"> Index </span> <!--
--> </span style="font-size:1.2em"> No description. </span>
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<div style="display:flex; flex-wrap:wrap; gap:.8em; width:100%">
{{User:THE OWL/Sandbox/Templates/Software docs/components|island
| title = Modding | desc = Creating, organizing and releasing your [[Source|<span style="color:rgb(255 255 255 / 60%)">Source</span>]] project.
| link = :Category:Modding | icon = icon-modding-blue.png | color = 33 130 230 / 8% | color-glow = 33 130 230 / 2%
}}
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<div style="display:flex; gap:1em; margin-top:1em">
<div style="display:flex; flex-wrap:wrap; gap:.8em; min-width:220px">
<div style="display:inherit; flex-direction:column; gap:.4em"><!--
--> <span style="font-size:1.8em; font-weight:900; color:rgb(255 255 255 / 80%)"> Design </span> <!--
--> </span style="font-size:1.2em"> Everything related to design. </span>
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<div style="display:flex; flex-wrap:wrap; gap:.8em; width:100%">
{{User:THE OWL/Sandbox/Templates/Software docs/components|island
| title = Level Design | desc = [[Map (level design)|<span style="color:rgb(255 255 255 / 60%)">Maps</span>]] are the 3D worlds where everything comes together.
| link = :Category:Level Design | icon = icon-level design-orange.png | color = 232 152 33 / 6% | color-glow = 230 150 33 / 2%
}}
{{User:THE OWL/Sandbox/Templates/Software docs/components|island
| title = Modeling | desc = [[Model|Models]] are the detailed 3D objects that appear in the game world.
| link = :Category:Modeling | icon = icon-level design-orange.png | color = 232 152 33 / 6% | color-glow = 230 150 33 / 2%
}}
{{User:THE OWL/Sandbox/Templates/Software docs/components|island
| title = Materials | desc = [[Texture|Textures]] and [[Shader|shaders]] are combined in Source to create materials.
| link = :Category:Material system | icon = icon-level design-orange.png | color = 232 152 33 / 6% | color-glow = 230 150 33 / 2%
}}
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<div style="display:flex; gap:1em; margin-top:1em">
<div style="display:flex; flex-wrap:wrap; gap:.8em; min-width:220px">
<div style="display:inherit; flex-direction:column; gap:.4em"><!--
--> <span style="font-size:1.8em; font-weight:900; color:rgb(255 255 255 / 80%)"> Code </span> <!--
--> </span style="font-size:1.2em"> Everything related to code. </span>
</div>
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<div style="display:flex; flex-wrap:wrap; gap:.8em; width:100%">
{{User:THE OWL/Sandbox/Templates/Software docs/components|island
| title = Porgramming | desc = A mod's C++ code defines the way its world and game rules behave.
| link = :Category:Programming | icon = icon-porgramming-purple.png | color = 150 95 225 / 9% | color-glow = 160 33 230 / 2%
}}
{{User:THE OWL/Sandbox/Templates/Software docs/components|island
| title = Scripting | desc = Scripting can be used for adding new functionality or logic to [[Entity|<span style="color:rgb(255 255 255 / 60%)">entities</span>]].
| link = :Category:Scripting | icon = icon-scripting-purple.png | color = 150 95 225 / 9% | color-glow = 160 33 230 / 2%
}}
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Latest revision as of 07:49, 3 November 2024

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