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{{AlphaModSmall|engine=Source|download=}}
{{Multiple issues|
== What is it? ==
{{Underlinked|date=January 2024}}
[[Image:Rebels-mansion.jpg|thumb|right]]
{{Orphan|date=January 2024}}
Collaborate is an upcoming [[Half-Life 2]] multiplayer mod. It will feature 4 game modes with different gameplay-styles, which will mainly be players vs [[NPC]]s, with some friendly rivalry between the players. The main goal is to offer an experience much like HL2 singleplayer, only with other players and new content. No dumb killing here.
}}


It will feature custom high-quality maps in the HL2-styles. Some parts of the mod are still in the planning phase. We want to return all enemies from HL2, from helicopters to hoppers. Also, teamplay is very much needed in this mod because Rambo-style will not do any good in our maps. The NPCs will be hard to kill so when you are alone, you won't get far. It will also feature non-combat scripted scenes.
__NOEDITSECTION__
{{ModStatus|status=Dead|engine=Source|download=}}
{{warning|The mod is currently on hold. If you are interested in the source code, please [[User:dutchmega|contact me]].}}


== Storyline ==
{{HL2}} '''Collaborate''' is an upcoming [[Half-Life 2]] MP teamplay modification with NPCs. There are 2 teams, Team Combine and Team Humans, with players divided in squads. Every squad leader is able to spawn & control NPCs, ammo crates, traps and more. Both teams will need to complete objectives to win the game. Work together, side by side, with NPCs & players to complete your objectives before your opponents do.
The mod will feature per-map-storylines. Each map has also his own style, which gives the mappers much freedom in designing.
Each map will have a storyline that fits in the main Half-life story, including a timeline to indicate in which time it plays.


== Teams ==
Are the Humans fighting to infiltrate a Combine base or are both teams are trying to outlast the other? Fight with all you have because you’re up against real opponents.
[[Image:The-last-minutes.jpg|thumb|right]]
For the gamemodes that will feature teamplay, there are 2 teams: Team Red and Team Blue.


== Game modes==
== Features ==
* '''Conquest'''
* Gameplay oriented on objectives & teamplay
:''Teamplay'': 2 teams need to capture all points in a map. Every point in the map can be captured by both teams at the same time. To capture a point, player(s) should remain alive at the point for 15 seconds. After a point has been captured, it is also a spawnpoint. All points need to be captured in a certain order. When players of the team die often, the point will become neutral again and will players have to capture it again. When a team has captured the last point, the map ends.
* Players form squads, up to 4 players per squad
* '''Deathmatch'''
* Squad leaders can spawn NPCs & equipment and give them orders
:A simple gamemode. Go through the map with your friends and kill all the NPCs that try to stop you, together with other players. The strength of this gamemode will be the gameplay and storyline. Will you need to escape from a Combine prison or infiltrate one?
* Dynamic spawnpoints-system (squad leaders function as a spawnpoint)
* '''Objective'''
* Wait-system that allows players to wait with starting the game
:''Teamplay'': Complete the objective and it's subobjectives, which is different for each map. The team who helped the most to get the objective, wins.
* Team-bound NPCs & equipment
* '''Free for all'''
* High quality maps
:Kill anything you can see and find. Experience the chaos with killing players and NPCs. Planning won't get you far when an other player, a zombie and a antlionguard attack you at the same time. Players with the best points/death-ratio win the game.
* Improved network- & lag compensation-code
* Full spectators-support
* Points-system based on damage and teamplay
* Drop weapons/ammo/armor and get points for it
* New NPCs
* Enhanced AI


== Features ==
'''Planned for future versions'''
* High quality maps, with fully scripted scenes
* Multi-passenger vehicles
* All HL2SP & EP1 enemies
* Per game statistics
* Different gamemodes, which will feature teamplay and coop.
 
* Follows HL2-story, including timeline for each map
<!--== Help wanted ==
* Special system that waits with starting the map which allows you to wait at your friends
=== Why should I join? ===
* Improved network- & lagcompensation-code
There's a sh*tload of mods out there, but here:
* Spectators
* You are allowed to use your work in other mods
* Voicecomm
* No deadlines, no hurries (we go for quality, not time.. but not toooo long)
* Damage & teamplay based points-system
* Relaxed team (need something? just ask)
* Your opinion counts. No concept here that can't be changed.
* Need a new entity to make your map that much better? Our coders can make it.
 
=== What we need ===
* Mapper
:Mappers are allowed to use their own ideas. The only "must" is that each map needs to have (multiple?) objectives for the 2 teams.
 
* Modeler
:New objects like trees, weapons, equipment and characters (player models, new NPCs)
 
* Model Animator
:Animate characters, weapons


'''Planned'''
* Model Skinner
* Multiplayer vehicles
:Skin characters, weapons, equipment
* New enemies


== Help wanted ==
* Concept artist
At the moment we are recruiting.
:GUI, new NPCs, levels
Very much needed:
* Modellers
* Animators
Also welcome:
* Mappers
* Concept artists
* Coders


We are very free. No deadlines and you may also use your work in other mods.
* Coder
:AI programming, GUI


Please post a topic at our forum or email to [mailto:dutchmega@gmail.com dutchmega@gmail.com], with some previous work, when you are interested.
Please post a topic at our forum or email to [mailto:dutchmega@gmail.com dutchmega@gmail.com], with some previous work, when you are interested.


== Collaborate Team ==
== Collaborate team ==
* [[User:Vaber|Vaber]]: Mapper & coder
* [[User:Vaber|Vaber]]: Mapper
* [[User:CrabbyData|CrabbyData]]: Mapper & concept artist
* [[User:dutchmega|dutchmega]]: Founder, coder
* [[User:R4z0r|R4z0r]]: Mapper
* [[User:CrabbyData|CrabbyData]]: Mapper
* [[User:dutchmega|dutchmega]]: Coder
* [[User:Starbug|Starbug]]: Mapper
* Slugtrooper: Mapper
* [[User:Angry Beaver|Angry Beaver]]: Mapper
* Starbug: Mapper
* Psycho: Mapper
* [[User:Angry Beaver|Angry Beaver]]: Mapper & modeller
 
'''Freelancers'''
* [[User:dolphineye|Dolphineye]]: Coder-->
 
== Media ==
<gallery>
Image:Water 46195.jpg
Image:Vaber 10009.jpg
Image:Col boathouse.jpg
Image:Rebels-mansion.jpg
Image:Ac d2.jpg
Image:The-last-minutes.jpg
</gallery>


== External links ==
== External links ==
*[http://dutchmega.nl/collaborate/ Website]
*[http://dutchmega.nl dutchmega.nl] - the author's website.
*[http://dutchmega.nl/collaborate/forum Forum]
*{{moddb|7299}}
*{{moddb|7299}}
[[Category:HL2 Third Party Mods]]
[[Category:Mods In Alpha]]

Latest revision as of 10:30, 5 January 2024

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January 2024


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This mod for Source is no longer being developed.

Warning.pngWarning:The mod is currently on hold. If you are interested in the source code, please contact me.

Half-Life 2 Collaborate is an upcoming Half-Life 2 MP teamplay modification with NPCs. There are 2 teams, Team Combine and Team Humans, with players divided in squads. Every squad leader is able to spawn & control NPCs, ammo crates, traps and more. Both teams will need to complete objectives to win the game. Work together, side by side, with NPCs & players to complete your objectives before your opponents do.

Are the Humans fighting to infiltrate a Combine base or are both teams are trying to outlast the other? Fight with all you have because you’re up against real opponents.

Features

  • Gameplay oriented on objectives & teamplay
  • Players form squads, up to 4 players per squad
  • Squad leaders can spawn NPCs & equipment and give them orders
  • Dynamic spawnpoints-system (squad leaders function as a spawnpoint)
  • Wait-system that allows players to wait with starting the game
  • Team-bound NPCs & equipment
  • High quality maps
  • Improved network- & lag compensation-code
  • Full spectators-support
  • Points-system based on damage and teamplay
  • Drop weapons/ammo/armor and get points for it
  • New NPCs
  • Enhanced AI

Planned for future versions

  • Multi-passenger vehicles
  • Per game statistics


Media

External links