Trigger changelevel (GoldSrc): Difference between revisions
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{{ | {{TabsBar|main=gs|base=trigger_changelevel}} | ||
{{this is a|brush entity|name=trigger_changelevel|engine=GoldSrc}} | {{this is a|brush entity|name=trigger_changelevel|engine=GoldSrc}} | ||
This entity causes a level transition, where a new map is loaded and the player is placed in it. | This entity causes a level transition, where a new map is loaded and the player is placed in it. |
Latest revision as of 19:52, 14 May 2025
trigger_changelevel
is a brush entity available in all GoldSrc games.
This entity causes a level transition, where a new map is loaded and the player is placed in it.
Key Values
- Name (targetname) <string>
- Name of the brush.
- New map name (map) <string>
- The name of the new map to load.
- Landmark name (landmark) <string>
- The name of the info_landmark that defines the same point in space in both maps.
- Change Target (changetarget) <targetname>
- The entity name to be triggered in the next map.
- Delay before change target (changedelay) <string>
Flags
- No Intermission : [1]
- USE Only : [2]