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Trigger changelevel (GoldSrc): Difference between revisions

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{{tabs|trigger_changelevel|goldsrc=1|source=1|main=source}}
{{TabsBar|main=gs|base=trigger_changelevel}}
{{this is a|brush entity|name=trigger_changelevel|engine=GoldSrc}}  
{{this is a|brush entity|name=trigger_changelevel|engine=GoldSrc}}  
This entity causes a level transition, where a new map is loaded and the player is placed in it.
This entity causes a level transition, where a new map is loaded and the player is placed in it.

Latest revision as of 19:52, 14 May 2025

trigger_changelevel is a brush entity available in all GoldSrc GoldSrc games. This entity causes a level transition, where a new map is loaded and the player is placed in it.

Key Values

Name (targetname) <string>
Name of the brush.
New map name (map) <string>
The name of the new map to load.
Landmark name (landmark) <string>
The name of the info_landmark that defines the same point in space in both maps.
Change Target (changetarget) <targetname>
The entity name to be triggered in the next map.
Delay before change target (changedelay) <string>

Flags

No Intermission : [1]
USE Only : [2]