Talk:VGUI2: Overview Display: Difference between revisions

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This is very cool, but I see more potential here than is covered. I've been playing with this in my teambased mod, and have the healthbars and names of other players working, as well as a rotating map. After looking at DoD:S and looking at the source of MapOverview.cpp it *looks* like it should be fairly easy to overlay textures for player icons and objectives/objects in the map, as well as define different teams - but I can't quite see my way through. There seems to be a lack of documentation on this feature which is a shame. Right now I can't even get the overview to be displayed by default - you have to switch it on every round by pressing the key bound to 'overview_mode' each time. If anyone has found out any more about available features, would they care to post here? Thanks in advance :)
This is very cool, but I see more potential here than is covered. I've been playing with this in my teambased mod, and have the healthbars and names of other players working, as well as a rotating map. After looking at DoD:S and looking at the source of MapOverview.cpp it *looks* like it should be fairly easy to overlay textures for player icons and objectives/objects in the map, as well as define different teams - but I can't quite see my way through. There seems to be a lack of documentation on this feature which is a shame. Right now I can't even get the overview to be displayed by default - you have to switch it on every round by pressing the key bound to 'overview_mode' each time. If anyone has found out any more about available features, would they care to post here? Thanks in advance :)


Just an issue with putting the ConCommand overviewmode code in C_HL2MP_Player::Initialize, it changes it every time the player spawns. Perhaps putting it in config.cfg would be better, though I'm going to go with the tab key down thing.
Just an issue with putting the ConCommand overviewmode code in C_HL2MP_Player::Initialize, it changes it every time the player spawns. Perhaps putting it in config.cfg would be better, though I'm going to go with the tab key down thing. -[[User:Methulah|methulah]] 10:52pm GMT+10 17/06/06
 
== SDK update info ==
 
As you can see I've added how to get this working with the 31st Oct. 2006 SDK codebase. Seems a simple declare and a few bits "borrowed" from CS:S was all thats needed --[[User:Wunderboy|Wunderboy]] 18:47, 1 Feb 2007 (PST)
 
== Clarity ==
 
SHouldn't we get rid of the obsolete code in the first secion, it's really confusing to see what you have to do. [[User:MLSTRM|MLSTRM]] 10:54, 2 May 2010 (UTC)

Latest revision as of 03:54, 2 May 2010

This is very cool, but I see more potential here than is covered. I've been playing with this in my teambased mod, and have the healthbars and names of other players working, as well as a rotating map. After looking at DoD:S and looking at the source of MapOverview.cpp it *looks* like it should be fairly easy to overlay textures for player icons and objectives/objects in the map, as well as define different teams - but I can't quite see my way through. There seems to be a lack of documentation on this feature which is a shame. Right now I can't even get the overview to be displayed by default - you have to switch it on every round by pressing the key bound to 'overview_mode' each time. If anyone has found out any more about available features, would they care to post here? Thanks in advance :)

Just an issue with putting the ConCommand overviewmode code in C_HL2MP_Player::Initialize, it changes it every time the player spawns. Perhaps putting it in config.cfg would be better, though I'm going to go with the tab key down thing. -methulah 10:52pm GMT+10 17/06/06

SDK update info

As you can see I've added how to get this working with the 31st Oct. 2006 SDK codebase. Seems a simple declare and a few bits "borrowed" from CS:S was all thats needed --Wunderboy 18:47, 1 Feb 2007 (PST)

Clarity

SHouldn't we get rid of the obsolete code in the first secion, it's really confusing to see what you have to do. MLSTRM 10:54, 2 May 2010 (UTC)