Custom renderer: Difference between revisions
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{{goldsrc}} | {{goldsrc topicon}} | ||
{{stub}} | {{stub}} | ||
Due to running on [[OpenGL]], {{goldsrc|4.1}} mods which ship their own DLLs can disable the vanilla rendering pipeline and implement their own rendering system. This can bypass many [[template: | Due to running on [[OpenGL]], {{goldsrc|4.1}} mods which ship their own DLLs can disable the vanilla rendering pipeline and implement their own rendering system. This can bypass many [[template:engine Limits|vanilla graphical limits]], permitting higher-fidelity visuals without engine access. | ||
=== List === | === List === | ||
* | * [[Trinity renderer]] | ||
* [[Codename Borea]] | |||
* Codename Borea | * {{parhlsdkfork|4}} (has custom renderer) | ||
[[Category:GoldSrc Glossary]] | [[Category:GoldSrc Glossary]] |
Latest revision as of 14:30, 10 September 2024
Due to running on OpenGL, GoldSrc mods which ship their own DLLs can disable the vanilla rendering pipeline and implement their own rendering system. This can bypass many vanilla graphical limits, permitting higher-fidelity visuals without engine access.
List
- Trinity renderer
- Codename Borea
Paranoia HLSDK fork (has custom renderer)