Template:Archived Page History/Sledge/en: Difference between revisions

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{{APH|Sledge}}
{{ModernDeprecated|Sledge is no longer being actively developed, and is rather incomplete and buggy; consider using {{jack|3.1}}, {{tb|3.1}}, or {{nrc|3.1}}.<br> Sledge may still be occasionally useful for generating certain geometry with its advanced primitives, but should not be used as one's primary map editor.}}
 
{{Sledge|4}} was a free and open source level editor which supports the {{goldsrc|4}} engine.
The original scope of Sledge was to offer advanced editing features from later versions of Hammer and other editors and make them available to all users, regardless of which engine they choose to use.
Sledge uses the same file formats as Hammer does ([[RMF]], [[MAP]], [[VMF]]) and maps are compatible between both programs. The editing process is almost identical to Hammer, the hotkeys are the same, as well as many of the screen elements and dialogs. Switching to Sledge will not be difficult for users who are familiar with Hammer.
 
== Requirements ==
{{modernImportant|Sledge does not currently have many compilation options and an external compiler such as [[The Compilator]] or [[Nem's Batch Compiler]] is recommended.}}
* Windows (XP, Vista, 7, 8)
* Microsoft .NET 4.0
* OpenGL-compatible graphics card
 
== Advantages ==
*Sledge included many editing features available in {{hammer|4|nt=2}} in the Goldsource editing environment.
*It was built using modern frameworks and libraries and is tested on modern operating systems.
*It was constantly being enhanced and new features are always being added.
*It is open source, which means the source code is available to everybody to modify and improve. ( Even though it is no longer being actively developed its source code is available )
 
== Features ==
* Runs on modern operating systems and graphics cards
* Full support for {{goldsrc|3.1}} editing
* Capable of Reading and writing [[RMF]], [[MAP]], [[VMF]] files, as well as its own [[SMF]] format.
{{bug|RMFs written by Sledge can become unreadable by other editors. Prefer saving in VMF or MAP instead.}}
* Complete compatibility with Hammer maps
* Proper decimal precision for sub-grid geometry
* Support for larger maps
* Support for multiple visgroups per object
* Automatic visgrouping
* Displays models from unextracted PAK files
* Improved texture browser filtering and display options during its lifetime
 
=== Sledge Public Beta missing content ===
 
{{Note|Sledge is no longer being actively developed, however, some features were planned before being cut}}
 
* Model loading
* Cordon clipping during compile
* Built-in support for prefabs/instances
* Automatic detection of game configurations
 
===  Possibilities suggested during lifetime ===
{{Note|Sledge is no longer being actively developed, however, some features were planned before shutting down}}
 
When a map is compiled, these features would be converted to {{goldsrc|3.1}} compatible brushwork.
Future Possibilities
Because Sledge is open source, the possibilities for future expansion are endless. Some popular ideas include the following:
*Collaborative editing and multi-user support
*A plugin system and support for scripting
*Built-in support for version control systems like SVN and Git
*Powerful displacement editing tools
*A complete 'Sledge SDK' containing other editing and creation tools based on the Sledge code base...and anything else you can think of!
 
== Source Support  ==
 
{{Note|Sledge is no longer being actively developed, however, its 2.0 version was planned to have Source compatibility}}
 
The current milestone is to fully support Goldsource editing. Once the alpha test is complete, work to add support for Source will likely begin. Full Source support is expected to be released in version 2. But official development was discontinued. So it's unlikely that it would be added in the future.
Many Source editing features will be available in Goldsource as well, such as displacements and instances.
 
== Media ==
<gallery mode=nolines widths=384px heights=256px>
Sledge Main Window.png|GUI
Sledge Texture application.png|Texture application
Texture Browser.png|Texture Browser
Create Brush Preview.png|Create a Brush
Model Rendering.png|Model Rendering
</gallery>{{clr}}
 
== External links ==
* [https://logicandtrick.github.io/sledge Website] at GitHub
* [https://github.com/LogicAndTrick/sledge GitHub Repository]
* [https://github.com/Duude92/hammertime/tree/development HammerTime (active development fork)] at GitHub

Latest revision as of 14:24, 18 August 2024

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