Template:Archived Page History/Player weaponstrip/en: Difference between revisions

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{{langsp}}
{{APH|Player_weaponstrip}}
This entity strips the player of their weapons and/or suit.
 
{{bug|In {{portal}} and {{portal2}}, the player's weapon will lower and become non-functional, but will not actually disappear.:{{workaround|Fire a DisableDraw input to the <code>viewmodel</code> entity with a slight delay after triggering the weaponstrip. (This does ''not'' prevent later picked up weapons from appearing.)}}}}
{{bug|If player changes the map after their weapons are stripped, the <code>viewmodel</code> of the last held weapon will appear but will be non-functional. This is fixed by picking up a new weapon.}}
 
{{note|In multiplayer, only the <code>!activator</code> is targeted. This means the input needs to be fired as a result of a player interaction, such as touching a trigger or pressing a button. In games with [[VScript]], <code>EntFireByHandle()</code> can instead be used to fire the input with a specific player as the activator.}}
 
== Keyvalues ==
{{KV Targetname}}
 
== Inputs ==
{{IO|Strip|Strip player's weapons}}
{{IO|StripWeaponsAndSuit|Strip player's weapons and suit}}
{{IO|StripActiveWeapon|only={{l4d2}}|Removes the active weapon.}}
{{IO|StripWeaponByClassname|only={{l4d2}}|Removes a weapon by classname, eg 'weapon_gascan'}}
 
==See also==
* {{ent|trigger_weapon_strip}} - Similiar brush entity.

Latest revision as of 14:24, 18 August 2024

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