Template:Hl1 kv trigger: Difference between revisions

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<noinclude>
@BaseClass Trigger from {{Half-Life|4}}.
@BaseClass Trigger from {{Half-Life|4}}.
[[Category:Keyvalue Templates|Trigger]] <br> And flags for this baseclass:
[[Category:Keyvalue Templates|Trigger]]  
====Flags====
<onlyinclude>{{hl1 kv targetname}}
{{fl|1|Monsters}}
{{fl|2|No clients}}
{{fl|4|Pushables}}
</noinclude>
 
{{minititle|Trigger}}
{{minititle|Trigger}}
{{Hl1 kv target}}
{{Hl1 kv targetx}}
{{Hl1 kv targetname}}
{{KV|Target Path|intn=netname|target_destination|Target path.|not={{TFC|5}}}}
{{KV|Kill target|intn=killtarget|targetname{{!}}target_destination|Remove this entity from the game on activation.}}
{{KV|Target Path|intn=netname|targetname{{!}}target_destination|Target path.|not={{TFC|5}}}}
{{Hl1 kv master}}
{{Hl1 kv master}}
{{KV|Sound Style|intn=sounds|choices|
{{KV|Sound Style|intn=sounds|choices|
:* 0 : "No Sound"}}
:* 0 : "No Sound"}}
{{KV|Delay before trigger|intn=delay|string|The time in seconds before the trigger should trigger its target.}}
{{KV|Message (set sound too!)|intn=message|string|Message to be shown.}}
{{KV|Message (set sound too!)|intn=message|string|Message to be shown.}}
</onlyinclude>

Latest revision as of 09:52, 25 April 2025

@BaseClass Trigger from Half-Life Half-Life.

Name (targetname) <string>
The targetname that other entities refer to this entity by.

Trigger:

Target (target) <targetname>
The targetname of an entity this entity will trigger when activated.
Delay before trigger (delay) <integer>
Delay in seconds before firing the targeted entity.
Killtarget (killtarget) <targetname>
Entity to remove when activated.
Target Path (netname) <targetname> (not in Team Fortress Classic)
Target path.
Master (master) <targetname>
Name of a master entity. If the master hasn't been activated, this entity will not activate.
Sound Style (sounds) <choices>
  • 0 : "No Sound"
Message (set sound too!) (message) <string>
Message to be shown.