User:Angry Beaver: Difference between revisions

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=Information=
=Information=
[[Image:carvedkitten.jpg|frame|right|Don't Carve!]]
[[Image:carvedkitten.jpg|frame|right|Don't Carve!]]
I'm 19 and I've been editing games aslong as I've had them. I can Map, Model, Skin, Texture, Animate, Code, and to a limited extent play with sound.
I'm 21 and I've been editing games aslong as I've had them. I can Map, Model, Skin, Texture, Animate, Code, and to a limited extent play with sound.


I started off back in the day with Civ 2, my first game. As soon as I figured out I could make maps I found myself playing the game less and less making maps instead. I then moved to Canada from England, this of course meant nothing electrical came and I was left without PC till my parents gave in a bought a top of the line 800Mhz... *ehm*. I then moved onto Starcraft, as a late comer to the scene it was hard to be inspired as everything had already been done. I then recieved a lucky break, A friend gave me Duke Nukem 3D. 3D, my first ability to play 3D and my first ability to map in 3D. Inspired by 3D I did one of the most intelegent thing I've ever done. I bought the HL Platinum pack, mostly responsible for my lack of social life. A couple of months later I also bought Unreal Tournament. Between these two games I wasted years getting better and bouncing between the communities. Learning more than level design I got MUCH better. Nothing really changed untill the release of HL2 though. A brand new engine, a top of the line PC and a new community that I'm right there for the start of it. Ever since I've been getting better and trying to make a name. Trying to finish things that I started, and coming up with too many ideas to do so.
I'm that lovable little woodland rodent that'll help anyone who needs it aslong as I can find time. David "(Very) Angry Beaver" Gillen.


I'm that lovable little woodland rodent that'll help anyone who needs it aslong as I can find time. David "(Very) Angry Beaver" Gillen.
I started off back in the day with Civ 2. I soon figured out I could make maps I began doing so instead of playing. I then moved to Canada from England, bye bye everything electrical. After 3 months PC less came Starcraft, as a late comer everything had already been done and it sucked, nothing felt original. Inspired by Duke Nukem 3D's level editor I did one of the most intelligent thing I've ever done. I bought the HL Platinum pack and UT, both mostly responsible for my lack of social life. Between the two games I wasted years learning and bouncing between communities. Nothing really changed untill the release of HL2 though. A brand new engine and a top of the line PC. Ever since I've been teaching, learning, and having fun trying to finish things that I started, and coming up with too many ideas to do so.
 
=Quote=
''"To repeat what others have said and done, requires education; to challenge it, requires brains; to improve it requires skill and luck."''
 
=Projects=
* [[Black Mesa (Source)|Black Mesa]]
* [[Collaborate]]
* An example mod of me doing a bit of everything, my application to Black Mesa [http://files.filefront.com/AB+Demo+Modzip/;9036042;/fileinfo.html CSS + HL2 required].


=Things I've done=
=Other Work=
* A working physics based garage door [http://members.shaw.ca/dvdgillen/AB_Phys_Garage.zip HERE].
* A working physics based garage door [http://members.shaw.ca/dvdgillen/AB_Phys_Garage.zip HERE].
* A four digit time counter for use in single player games [http://members.shaw.ca/dvdgillen/AB_Counter.zip HERE].
* A four digit time counter for use in single player games [http://members.shaw.ca/dvdgillen/AB_Counter.zip HERE].
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* A moon themed 3D skybox with a new 2D skybox and displacement terrain [http://members.shaw.ca/dvdgillen/AB_Moonsky.zip HERE].
* A moon themed 3D skybox with a new 2D skybox and displacement terrain [http://members.shaw.ca/dvdgillen/AB_Moonsky.zip HERE].
* [{{SERVER}}{{localurl:Special:Contributions|target=Angry+Beaver}} My contributions]
* [{{SERVER}}{{localurl:Special:Contributions|target=Angry+Beaver}} My contributions]
=Contact=
* Portfolio - [http://www.angry-beaver.net http://www.angry-beaver.net]
* Steam ID - [http://steamcommunity.com/id/Angry_Beaver http://steamcommunity.com/id/Angry_Beaver]
* MOD-DB - [http://www.moddb.com/members/angry-beaver http://www.moddb.com/members/angry-beaver]
* E-Mail - [mailto:Very_Angry_Beaver@hotmail.com Very_Angry_Beaver@hotmail.com]
* MSN - Very_Angry_Beaver@hotmail.com

Latest revision as of 14:11, 13 May 2009

Information

Don't Carve!

I'm 21 and I've been editing games aslong as I've had them. I can Map, Model, Skin, Texture, Animate, Code, and to a limited extent play with sound.

I'm that lovable little woodland rodent that'll help anyone who needs it aslong as I can find time. David "(Very) Angry Beaver" Gillen.

I started off back in the day with Civ 2. I soon figured out I could make maps I began doing so instead of playing. I then moved to Canada from England, bye bye everything electrical. After 3 months PC less came Starcraft, as a late comer everything had already been done and it sucked, nothing felt original. Inspired by Duke Nukem 3D's level editor I did one of the most intelligent thing I've ever done. I bought the HL Platinum pack and UT, both mostly responsible for my lack of social life. Between the two games I wasted years learning and bouncing between communities. Nothing really changed untill the release of HL2 though. A brand new engine and a top of the line PC. Ever since I've been teaching, learning, and having fun trying to finish things that I started, and coming up with too many ideas to do so.

Quote

"To repeat what others have said and done, requires education; to challenge it, requires brains; to improve it requires skill and luck."

Projects

Other Work

  • A working physics based garage door HERE.
  • A four digit time counter for use in single player games HERE.
  • A game of Tic Tac Toe (Naughts and Crosses) out of HL2 entities HERE.
  • A fully drivable scanner that can take pictures and small obstacle course HERE.
  • A moon themed 3D skybox with a new 2D skybox and displacement terrain HERE.
  • My contributions

Contact