$softwareskin: Difference between revisions
Jump to navigation
Jump to search
Note:Flexes are not supported with software skinning.
Warning:This comes at a performance penalty. Hardware acceleration is disabled, so use this sparingly, especially on high poly models.
SirYodaJedi (talk | contribs) (Created page with "{{stub}} {{This is a|s2|name=$softwareskin}} It disables vertex compression, which can sometimes affect the normals of high-poly models.") |
SirYodaJedi (talk | contribs) mNo edit summary |
||
(3 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{this is a|shader parameter|name=$softwareskin}} | ||
[[File:Hw_vs_sw_skin.png|thumb|500px|Comparison of vertex compression on vs off on a high poly mesh.]] | |||
When enabled, this parameter disables vertex compression. Useful on high poly smooth objects, which suffer noticeable artifacts with vertex compression on. | |||
{{note|[[Flex]]es are not supported with software skinning.}} | |||
{{warning|This comes at a performance penalty. Hardware acceleration is disabled, so use this sparingly, especially on high poly models.}} | |||
[[Category:Shader parameters|s]] |
Latest revision as of 19:23, 19 May 2024
$softwareskin
is a material shader parameter available in all Source games.
When enabled, this parameter disables vertex compression. Useful on high poly smooth objects, which suffer noticeable artifacts with vertex compression on.

