User talk:^Ben: Difference between revisions
		
		
		
		
		
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				m (Reverted edit of last, changed back to last version by cur)  | 
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==   | == My Notes ==  | ||
r_cleardecals - by the way Ben, there are no engine hooks for this so it cannot be called by code...but if <code>r_cleardecals 1</code> is called, it will also remove permanent decals projected by infodecal.—'''[[User:Ts2do|ts2do]]'''  | |||
:Hrmmm - this was going to be for my round reset code, what I was thinking of doing was this -  | |||
 	for ( int i = 1; i <= gpGlobals->maxClients; i++ )  | |||
 	{  | |||
 		CBasePlayer *pPlayer = UTIL_PlayerByIndex( i );  | |||
 	        EHANDLE pPlayerHandle = pPlayer;  | |||
 	        engine->ClientCommand(gEntList.GetEdict(pPlayerHandle), "r_cleardecals");  | |||
         }  | |||
Here's my source:—'''[[User:Ts2do|ts2do]]''' 23:00, 19 Jun 2006 (PDT)  | |||
:game_shared: [http://www.plastic-warfare.com/files/pwround_gamerules.cpp] [http://www.plastic-warfare.com/files/pwround_gamerules.h] [http://www.plastic-warfare.com/files/gameeventdefs.h]<br>dlls: [http://www.plastic-warfare.com/files/mapentityfilter.cpp] [http://www.plastic-warfare.com/files/mapentityfilter.h]  | |||
Latest revision as of 05:01, 5 January 2009
http://www.student.kun.nl/rvanhoorn/Optimization.htm
modevents.res
Here be good stuff
Game Event System
Creating Events
IGameEvent *event = gameeventmanager->CreateEvent( "player_death" );
if( event )
{
	event->SetInt("userid", pVictim->GetUserID() );
	event->SetInt("attacker", killer_ID );
	event->SetString("weapon", killer_weapon_name );
	gameeventmanager->FireEvent( event );
}
Listening for Events
gameeventmanager->AddListener( this, "player_death", false );
Capturing Events
void CMapOverview::FireGameEvent( IGameEvent *event )
{
	const char * type = event->GetName();
	if ( Q_strcmp(type, "player_death") == 0 )
	{
	}
}
My Notes
r_cleardecals - by the way Ben, there are no engine hooks for this so it cannot be called by code...but if r_cleardecals 1 is called, it will also remove permanent decals projected by infodecal.—ts2do
- Hrmmm - this was going to be for my round reset code, what I was thinking of doing was this -
 
	
	for ( int i = 1; i <= gpGlobals->maxClients; i++ )
	{
		CBasePlayer *pPlayer = UTIL_PlayerByIndex( i );
	        EHANDLE pPlayerHandle = pPlayer;
	        engine->ClientCommand(gEntList.GetEdict(pPlayerHandle), "r_cleardecals");
        }
Here's my source:—ts2do 23:00, 19 Jun 2006 (PDT)