Template:PreservedEnt/switch: Difference between revisions
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(-func_buyzone only in css/csgo) |
(reactive drop is worthy) |
||
(3 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{#switch: {{{1}}} | {{#switch: {{{1}}} | ||
| ai_network | | ai_network = {{css}} | ||
| ai_hint | | ai_hint = {{css}} | ||
| cs_gamerules | | cs_gamerules = {{css}} | ||
| cs_team_manager | | cs_team_manager = {{css}} | ||
| cs_player_manager | | cs_player_manager = {{css}} | ||
| env_soundscape | | env_soundscape = {{css}} | ||
| env_soundscape_proxy | | env_soundscape_proxy = {{css}} | ||
| env_soundscape_triggerable | | env_soundscape_triggerable = {{css}} | ||
| env_sun | | env_sun = {{css}} | ||
| env_wind | | env_wind = {{css}} | ||
| env_fog_controller | | env_fog_controller = {{css}} | ||
| func_brush | | func_brush = {{css}} | ||
| func_wall | | func_wall = {{css}} | ||
| func_buyzone | | func_buyzone = {{css}} | ||
| func_illusionary | | func_illusionary = {{css}} | ||
| func_hostage_rescue | | func_hostage_rescue = {{css}} | ||
| func_bomb_target | | func_bomb_target = {{css}} | ||
| infodecal | | infodecal = {{css}} | ||
| info_projecteddecal | | info_projecteddecal = {{css}} | ||
| info_node | | info_node = {{css}} | ||
| info_target | | info_target = {{css}} | ||
| info_node_hint | | info_node_hint = {{css}} | ||
| info_player_counterterrorist | | info_player_counterterrorist = {{css}} | ||
| info_player_terrorist | | info_player_terrorist = {{css}} | ||
| info_map_parameters | | info_map_parameters = {{css}} | ||
| keyframe_rope | | keyframe_rope = {{css}} | ||
| move_rope | | move_rope = {{css}} | ||
| info_ladder | | info_ladder = {{css}} | ||
| player | | player = {{css}} | ||
| point_viewcontrol | | point_viewcontrol = {{css}} | ||
| scene_manager | | scene_manager = {{css}} | ||
| shadow_control | | shadow_control = {{css}} | ||
| sky_camera | | sky_camera = {{css}} | ||
| soundent | | soundent = {{css}} | ||
| trigger_soundscape | | trigger_soundscape = {{css}} | ||
| viewmodel | | viewmodel = {{css}} | ||
| predicted_viewmodel | | predicted_viewmodel = {{css}} | ||
| worldspawn | | worldspawn = {{css}} | ||
| point_devshot_camera | | point_devshot_camera = {{css}} | ||
| #default = | | #default = | ||
}} | }}<!-- | ||
-->{{#switch: {{{1}}} | -->{{#switch: {{{1}}} | ||
| ai_network | | ai_network = {{hl2dm}} | ||
| ai_hint | | ai_hint = {{hl2dm}} | ||
| hl2mp_gamerules | | hl2mp_gamerules = {{hl2dm}} | ||
| team_manager | | team_manager = {{hl2dm}} | ||
| player_manager | | player_manager = {{hl2dm}} | ||
| env_soundscape | | env_soundscape = {{hl2dm}} | ||
| env_soundscape_proxy | | env_soundscape_proxy = {{hl2dm}} | ||
| env_soundscape_triggerable | | env_soundscape_triggerable = {{hl2dm}} | ||
| env_sun | | env_sun = {{hl2dm}} | ||
| env_wind | | env_wind = {{hl2dm}} | ||
| env_fog_controller | | env_fog_controller = {{hl2dm}} | ||
| func_brush | | func_brush = {{hl2dm}} | ||
| func_wall | | func_wall = {{hl2dm}} | ||
| func_illusionary | | func_illusionary = {{hl2dm}} | ||
| infodecal | | infodecal = {{hl2dm}} | ||
| info_projecteddecal | | info_projecteddecal = {{hl2dm}} | ||
| info_node | | info_node = {{hl2dm}} | ||
| info_target | | info_target = {{hl2dm}} | ||
| info_node_hint | | info_node_hint = {{hl2dm}} | ||
| info_player_deathmatch | | info_player_deathmatch = {{hl2dm}} | ||
| info_player_combine | | info_player_combine = {{hl2dm}} | ||
| info_player_rebel | | info_player_rebel = {{hl2dm}} | ||
| keyframe_rope | | keyframe_rope = {{hl2dm}} | ||
| move_rope | | move_rope = {{hl2dm}} | ||
| info_ladder | | info_ladder = {{hl2dm}} | ||
| player | | player = {{hl2dm}} | ||
| point_viewcontrol | | point_viewcontrol = {{hl2dm}} | ||
| scene_manager | | scene_manager = {{hl2dm}} | ||
| shadow_control | | shadow_control = {{hl2dm}} | ||
| sky_camera | | sky_camera = {{hl2dm}} | ||
| soundent | | soundent = {{hl2dm}} | ||
| trigger_soundscape | | trigger_soundscape = {{hl2dm}} | ||
| viewmodel | | viewmodel = {{hl2dm}} | ||
| predicted_viewmodel | | predicted_viewmodel = {{hl2dm}} | ||
| worldspawn | | worldspawn = {{hl2dm}} | ||
| point_devshot_camera | | point_devshot_camera = {{hl2dm}} | ||
| #default = | | #default = | ||
}}<!-- | }}<!-- | ||
-->{{#switch: {{{1}}} | -->{{#switch: {{{1}}} | ||
| player | | player = {{DODS}} | ||
| viewmodel | | viewmodel = {{DODS}} | ||
| worldspawn | | worldspawn = {{DODS}} | ||
| soundent | | soundent = {{DODS}} | ||
| ai_network | | ai_network = {{DODS}} | ||
| ai_hint | | ai_hint = {{DODS}} | ||
| dod_gamerules | | dod_gamerules = {{DODS}} | ||
| dod_team_manager | | dod_team_manager = {{DODS}} | ||
| dod_player_manager | | dod_player_manager = {{DODS}} | ||
| dod_objective_resource | | dod_objective_resource = {{DODS}} | ||
| env_soundscape | | env_soundscape = {{DODS}} | ||
| env_soundscape_proxy | | env_soundscape_proxy = {{DODS}} | ||
| env_soundscape_triggerable | | env_soundscape_triggerable = {{DODS}} | ||
| env_sprite | | env_sprite = {{DODS}} | ||
| env_sun | | env_sun = {{DODS}} | ||
| env_wind | | env_wind = {{DODS}} | ||
| env_fog_controller | | env_fog_controller = {{DODS}} | ||
| func_brush | | func_brush = {{DODS}} | ||
| func_wall | | func_wall = {{DODS}} | ||
| func_illusionary | | func_illusionary = {{DODS}} | ||
| info_node | | info_node = {{DODS}} | ||
| info_target | | info_target = {{DODS}} | ||
| info_node_hint | | info_node_hint = {{DODS}} | ||
| info_player_allies | | info_player_allies = {{DODS}} | ||
| info_player_axis | | info_player_axis = {{DODS}} | ||
| point_viewcontrol | | point_viewcontrol = {{DODS}} | ||
| shadow_control | | shadow_control = {{DODS}} | ||
| sky_camera | | sky_camera = {{DODS}} | ||
| scene_manager | | scene_manager = {{DODS}} | ||
| trigger_soundscape | | trigger_soundscape = {{DODS}} | ||
| info_dod_detect | | info_dod_detect = {{DODS}} | ||
| dod_team_allies | | dod_team_allies = {{DODS}} | ||
| dod_team_axis | | dod_team_axis = {{DODS}} | ||
| point_commentary_node | | point_commentary_node = {{DODS}} | ||
| dod_round_timer | | dod_round_timer = {{DODS}} | ||
| func_precipitation | | func_precipitation = {{DODS}} | ||
| func_team_wall | | func_team_wall = {{DODS}} | ||
| #default = | | #default = | ||
}}<!-- | }}<!-- | ||
-->{{#switch: {{{1}}} | -->{{#switch: {{{1}}} | ||
| | | player = {{Tf2}} | ||
| | | viewmodel = {{Tf2}} | ||
| | | worldspawn = {{Tf2}} | ||
| | | soundent = {{Tf2}} | ||
| | | ai_network = {{Tf2}} | ||
| env_soundscape | | ai_hint = {{Tf2}} | ||
| env_soundscape_proxy | | env_soundscape = {{Tf2}} | ||
| env_soundscape_triggerable | | | env_soundscape_proxy = {{Tf2}} | ||
| env_sun | | env_soundscape_triggerable = {{Tf2}} | ||
| env_wind | | env_sprite = {{Tf2}} | ||
| env_fog_controller | | | env_sun = {{Tf2}} | ||
| | | env_wind = {{Tf2}} | ||
| | | env_fog_controller = {{Tf2}} | ||
| | | func_wall = {{Tf2}} | ||
| | | func_illusionary = {{Tf2}} | ||
| | | info_node = {{Tf2}} | ||
| | | info_target = {{Tf2}} | ||
| | | info_node_hint = {{Tf2}} | ||
| | | point_commentary_node = {{Tf2}} | ||
| | | point_viewcontrol = {{Tf2}} | ||
| | | func_precipitation = {{Tf2}} | ||
| | | func_team_wall = {{Tf2}} | ||
| keyframe_rope | | shadow_control = {{Tf2}} | ||
| move_rope | | | sky_camera = {{Tf2}} | ||
| | | scene_manager = {{Tf2}} | ||
| | | trigger_soundscape = {{Tf2}} | ||
| | | commentary_auto = {{Tf2}} | ||
| | | point_commentary_node = {{Tf2}} | ||
| | | point_commentary_viewpoint = {{Tf2}} | ||
| | | bot_roster = {{Tf2}} | ||
| | | info_populator = {{Tf2}} | ||
| | | tf_gamerules = {{Tf2}} | ||
| | | tf_team_manager = {{Tf2}} | ||
| | | tf_player_manager = {{Tf2}} | ||
| | | tf_team = {{Tf2}} | ||
| | | tf_objective_resource = {{Tf2}} | ||
| keyframe_rope = {{Tf2}} | |||
| move_rope = {{Tf2}} | |||
| tf_viewmodel = {{Tf2}} | |||
| tf_logic_training = {{Tf2}} | |||
| tf_logic_training_mode = {{Tf2}} | |||
| tf_powerup_bottle = {{Tf2}} | |||
| tf_mann_vs_machine_stats = {{Tf2}} | |||
| tf_wearable = {{Tf2}} | |||
| tf_wearable_demoshield = {{Tf2}} | |||
| tf_wearable_robot_arm = {{Tf2}} | |||
| tf_wearable_vm = {{Tf2}} | |||
| tf_logic_bonusround = {{Tf2}} | |||
| vote_controller = {{Tf2}} | |||
| monster_resource = {{Tf2}} | |||
| tf_logic_medieval = {{Tf2}} | |||
| tf_logic_cp_timer = {{Tf2}} | |||
| tf_logic_tower_defense = {{Tf2}} | |||
| tf_logic_mann_vs_machine = {{Tf2}} | |||
| func_upgradestation = {{Tf2}} | |||
| entity_rocket = {{Tf2}} | |||
| entity_carrier = {{Tf2}} | |||
| entity_sign = {{Tf2}} | |||
| entity_saucer = {{Tf2}} | |||
| tf_halloween_gift_pickup = {{Tf2}} | |||
| tf_logic_competitive = {{Tf2}} | |||
| tf_wearable_razorback = {{Tf2}} | |||
| entity_soldier_statue = {{Tf2}} | |||
| #default = | | #default = | ||
}}<!-- | }}<!-- | ||
-->{{#switch: {{{1}}} | -->{{#switch: {{{1}}} | ||
| | | cs_team_manager = {{l4d}} | ||
| | | terror_gamerules = {{l4d}} | ||
| | | terror_player_manager = {{l4d}} | ||
| | | survivor_bot = {{l4d}} | ||
| | | env_tonemap_controller = {{l4d}} | ||
| | | env_tonemap_controller_infected = {{l4d}} | ||
| | | env_tonemap_controller_ghost = {{l4d}} | ||
| | | vote_controller = {{l4d}} | ||
| | | env_soundscape = {{l4d}} | ||
| | | env_soundscape_proxy = {{l4d}} | ||
| | | env_soundscape_triggerable = {{l4d}} | ||
| | | env_sun = {{l4d}} | ||
| | | env_wind = {{l4d}} | ||
| | | env_fog_controller = {{l4d}} | ||
| | | func_wall = {{l4d}} | ||
| | | func_illusionary = {{l4d}} | ||
| | | infodecal = {{l4d}} | ||
| | | info_projecteddecal = {{l4d}} | ||
| | | info_target = {{l4d}} | ||
| | | info_player_counterterrorist = {{l4d}} | ||
| | | info_player_terrorist = {{l4d}} | ||
| | | info_map_parameters = {{l4d}} | ||
| | | info_map_parameters_versus = {{l4d}} | ||
| | | info_ladder = {{l4d}} | ||
| | | func_simpleladder = {{l4d}} | ||
| | | player = {{l4d}} | ||
| | | point_viewcontrol = {{l4d}} | ||
| | | scene_manager = {{l4d}} | ||
| | | shadow_control = {{l4d}} | ||
| | | sky_camera = {{l4d}} | ||
| | | soundent = {{l4d}} | ||
| | | trigger_soundscape = {{l4d}} | ||
| viewmodel = {{l4d}} | |||
| predicted_viewmodel = {{l4d}} | |||
| | | worldspawn = {{l4d}} | ||
| point_devshot_camera = {{l4d}} | |||
| info_survivor_position = {{l4d}} | |||
| logic_versus_random = {{l4d}} | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| #default = | | #default = | ||
}}<!-- | }}<!-- | ||
-->{{#switch: {{{1}}} | -->{{#switch: {{{1}}} | ||
| cs_team_manager | | cs_team_manager = {{l4d2}} | ||
| terror_gamerules | | terror_gamerules = {{l4d2}} | ||
| terror_player_manager | | terror_player_manager = {{l4d2}} | ||
| survivor_bot | | survivor_bot = {{l4d2}} | ||
| env_tonemap_controller | | env_tonemap_controller = {{l4d2}} | ||
| env_tonemap_controller_infected | | env_tonemap_controller_infected = {{l4d2}} | ||
| env_tonemap_controller_ghost | | env_tonemap_controller_ghost = {{l4d2}} | ||
| vote_controller | | vote_controller = {{l4d2}} | ||
| env_soundscape | | env_soundscape = {{l4d2}} | ||
| env_soundscape_proxy | | env_soundscape_proxy = {{l4d2}} | ||
| env_soundscape_triggerable | | env_soundscape_triggerable = {{l4d2}} | ||
| env_sun | | env_sun = {{l4d2}} | ||
| env_wind | | env_wind = {{l4d2}} | ||
| env_fog_controller | | env_fog_controller = {{l4d2}} | ||
| func_wall | | func_wall = {{l4d2}} | ||
| infodecal = {{l4d2}} | |||
| info_projecteddecal = {{l4d2}} | |||
| info_map_parameters = {{l4d2}} | |||
| infodecal | | info_map_parameters_versus = {{l4d2}} | ||
| info_projecteddecal | | info_ladder = {{l4d2}} | ||
| func_simpleladder = {{l4d2}} | |||
| player = {{l4d2}} | |||
| point_viewcontrol = {{l4d2}} | |||
| info_map_parameters | | scene_manager = {{l4d2}} | ||
| info_map_parameters_versus | | shadow_control = {{l4d2}} | ||
| info_ladder | | sky_camera = {{l4d2}} | ||
| func_simpleladder | | soundent = {{l4d2}} | ||
| player | | trigger_soundscape = {{l4d2}} | ||
| point_viewcontrol | | viewmodel = {{l4d2}} | ||
| scene_manager | | predicted_viewmodel = {{l4d2}} | ||
| shadow_control | | worldspawn = {{l4d2}} | ||
| sky_camera | | point_devshot_camera = {{l4d2}} | ||
| soundent | | weapon_scavenge_item_spawn = {{l4d2}} | ||
| trigger_soundscape | | logic_versus_random = {{l4d2}} | ||
| viewmodel | |||
| predicted_viewmodel | |||
| worldspawn | |||
| point_devshot_camera | |||
| | |||
| logic_versus_random | |||
| #default = | | #default = | ||
}}<!-- | }}<!-- | ||
-->{{#switch: {{{1}}} | -->{{#switch: {{{1}}} | ||
| | | worldspawn = {{asw}} | ||
| | | soundent = {{asw}} | ||
| asw_gamerules = {{asw}} | |||
| player = {{asw}} | |||
| asw_player = {{asw}} | |||
| player_manager = {{asw}} | |||
| predicted_viewmodel = {{asw}} | |||
| sdk_team_manager = {{asw}} | |||
| scene_manager = {{asw}} | |||
| event_queue_saveload_proxy = {{asw}} | |||
| ai_network = {{asw}} | |||
| | |||
| player | |||
| | |||
| | |||
| predicted_viewmodel | |||
| | |||
| | |||
| | |||
| | |||
| #default = | | #default = | ||
}}<!-- | }}<!-- | ||
-->{{#switch: {{{1}}} | -->{{#switch: {{{1}}} | ||
| worldspawn | | worldspawn = {{asrd}} | ||
| soundent | | | soundent = {{asrd}} | ||
| | | asw_gamerules = {{asrd}} | ||
| | | player = {{asrd}} | ||
| | | asw_player = {{asrd}} | ||
| | | player_manager = {{asrd}} | ||
| | | predicted_viewmodel = {{asrd}} | ||
| | | sdk_team_manager = {{asrd}} | ||
| | | scene_manager = {{asrd}} | ||
| | | event_queue_saveload_proxy = {{asrd}} | ||
| | | ai_network = {{asrd}} | ||
| | | ai_hint = {{asrd}} | ||
| info_node = {{asrd}} | |||
| info_hint = {{asrd}} | |||
| info_node_hint = {{asrd}} | |||
| info_node_air = {{asrd}} | |||
| info_node_air_hint = {{asrd}} | |||
| info_node_climb = {{asrd}} | |||
| info_marine_hint = {{asrd}} | |||
| info_node_marine_hint = {{asrd}} | |||
| infodecal = {{asrd}} | |||
| asw_health_regen = {{asrd}} | |||
}}<!-- | }}<!-- | ||
-->{{#switch: {{{1}}} | -->{{#switch: {{{1}}} | ||
| ai_network | | ai_network = {{portal2}} | ||
| ai_hint | | ai_hint = {{portal2}} | ||
| hl2mp_gamerules | | hl2mp_gamerules = {{portal2}} | ||
| team_manager | | team_manager = {{portal2}} | ||
| player_manager | | player_manager = {{portal2}} | ||
| env_soundscape | | env_soundscape = {{portal2}} | ||
| env_soundscape_proxy | | env_soundscape_proxy = {{portal2}} | ||
| env_soundscape_triggerable | | env_soundscape_triggerable = {{portal2}} | ||
| env_sun | | env_sun = {{portal2}} | ||
| env_wind | | env_wind = {{portal2}} | ||
| env_fog_controller | | env_fog_controller = {{portal2}} | ||
| func_brush | | func_brush = {{portal2}} | ||
| func_wall | | func_wall = {{portal2}} | ||
| func_illusionary | | func_illusionary = {{portal2}} | ||
| infodecal | | infodecal = {{portal2}} | ||
| info_projecteddecal | | info_projecteddecal = {{portal2}} | ||
| info_node | | info_node = {{portal2}} | ||
| info_target | | info_target = {{portal2}} | ||
| info_node_hint | | info_node_hint = {{portal2}} | ||
| info_player_deathmatch | | info_player_deathmatch = {{portal2}} | ||
| info_player_combine | | info_player_combine = {{portal2}} | ||
| info_player_rebel | | info_player_rebel = {{portal2}} | ||
| keyframe_rope | | keyframe_rope = {{portal2}} | ||
| move_rope | | move_rope = {{portal2}} | ||
| info_ladder | | info_ladder = {{portal2}} | ||
| player | | player = {{portal2}} | ||
| point_viewcontrol | | point_viewcontrol = {{portal2}} | ||
| scene_manager | | scene_manager = {{portal2}} | ||
| shadow_control | | shadow_control = {{portal2}} | ||
| sky_camera | | sky_camera = {{portal2}} | ||
| soundent | | soundent = {{portal2}} | ||
| trigger_soundscape | | trigger_soundscape = {{portal2}} | ||
| viewmodel | | viewmodel = {{portal2}} | ||
| predicted_viewmodel | | predicted_viewmodel = {{portal2}} | ||
| worldspawn | | worldspawn = {{portal2}} | ||
| point_devshot_camera | | point_devshot_camera = {{portal2}} | ||
| #default = | | #default = | ||
}}<!-- | }}<!-- | ||
-->{{#switch: {{{1}}} | -->{{#switch: {{{1}}} | ||
| ai_network | | ai_network = {{csgo}} | ||
| ai_hint | | ai_hint = {{csgo}} | ||
| cs_gamerules | | cs_gamerules = {{csgo}} | ||
| cs_team_manager | | cs_team_manager = {{csgo}} | ||
| cs_player_manager | | cs_player_manager = {{csgo}} | ||
| env_soundscape | | env_soundscape = {{csgo}} | ||
| env_soundscape_proxy | | env_soundscape_proxy = {{csgo}} | ||
| env_soundscape_triggerable | | env_soundscape_triggerable = {{csgo}} | ||
| env_sun | | env_sun = {{csgo}} | ||
| env_wind | | env_wind = {{csgo}} | ||
| env_fog_controller | | env_fog_controller = {{csgo}} | ||
| env_tonemap_controller | | env_tonemap_controller = {{csgo}} | ||
| env_cascade_light | | env_cascade_light = {{csgo}} | ||
| func_brush | | func_brush = {{csgo}} | ||
| func_wall | | func_wall = {{csgo}} | ||
| func_buyzone | | func_buyzone = {{csgo}} | ||
| func_illusionary | | func_illusionary = {{csgo}} | ||
| func_hostage_rescue | | func_hostage_rescue = {{csgo}} | ||
| func_bomb_target | | func_bomb_target = {{csgo}} | ||
| infodecal | | infodecal = {{csgo}} | ||
| info_projecteddecal | | info_projecteddecal = {{csgo}} | ||
| info_node | | info_node = {{csgo}} | ||
| info_target | | info_target = {{csgo}} | ||
| info_node_hint | | info_node_hint = {{csgo}} | ||
| info_player_counterterrorist | | info_player_counterterrorist = {{csgo}} | ||
| info_player_terrorist | | info_player_terrorist = {{csgo}} | ||
| info_enemy_terrorist_spawn | | info_enemy_terrorist_spawn = {{csgo}} | ||
| info_deathmatch_spawn | | info_deathmatch_spawn = {{csgo}} | ||
| info_armsrace_counterterrorist | | info_armsrace_counterterrorist = {{csgo}} | ||
| info_armsrace_terrorist | | info_armsrace_terrorist = {{csgo}} | ||
| info_map_parameters | | info_map_parameters = {{csgo}} | ||
| keyframe_rope | | keyframe_rope = {{csgo}} | ||
| move_rope | | move_rope = {{csgo}} | ||
| info_ladder | | info_ladder = {{csgo}} | ||
| player | | player = {{csgo}} | ||
| point_viewcontrol | | point_viewcontrol = {{csgo}} | ||
| point_viewcontrol_multiplayer | | point_viewcontrol_multiplayer = {{csgo}} | ||
| scene_manager | | scene_manager = {{csgo}} | ||
| shadow_control | | shadow_control = {{csgo}} | ||
| sky_camera | | sky_camera = {{csgo}} | ||
| soundent | | soundent = {{csgo}} | ||
| trigger_soundscape | | trigger_soundscape = {{csgo}} | ||
| viewmodel | | viewmodel = {{csgo}} | ||
| predicted_viewmodel | | predicted_viewmodel = {{csgo}} | ||
| worldspawn | | worldspawn = {{csgo}} | ||
| point_devshot_camera | | point_devshot_camera = {{csgo}} | ||
| logic_choreographed_scene | | logic_choreographed_scene = {{csgo}} | ||
| cfe_player_decal | | cfe_player_decal = {{csgo}} | ||
| info_bomb_target_hint_A | | info_bomb_target_hint_A = {{csgo}} | ||
| info_bomb_target_hint_B | | info_bomb_target_hint_B = {{csgo}} | ||
| info_hostage_rescue_zone_hint | | info_hostage_rescue_zone_hint = {{csgo}} | ||
| generic_actor | | generic_actor = {{csgo}} | ||
| vote_controller | | vote_controller = {{csgo}} | ||
| wearable_item | | wearable_item = {{csgo}} | ||
| point_hiding_spot | | point_hiding_spot = {{csgo}} | ||
| game_coopmission_manager | | game_coopmission_manager = {{csgo}} | ||
| chicken | | chicken = {{csgo}} | ||
| #default = | | #default = | ||
}} | }} |