Template:PreservedEnt/switch: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(-)
(reactive drop is worthy)
 
(6 intermediate revisions by 2 users not shown)
Line 40: Line 40:
| point_devshot_camera = {{css}}
| point_devshot_camera = {{css}}
| #default =   
| #default =   
}}<!-- half life source todo
}}<!--
{{#switch: {{{1}}}
| #default = 
}}--><!--
-->{{#switch: {{{1}}}
-->{{#switch: {{{1}}}
| ai_network = {{hl2dm}}
| ai_network = {{hl2dm}}
Line 58: Line 55:
| func_brush = {{hl2dm}}
| func_brush = {{hl2dm}}
| func_wall = {{hl2dm}}
| func_wall = {{hl2dm}}
| func_buyzone = {{hl2dm}}
| func_illusionary = {{hl2dm}}
| func_illusionary = {{hl2dm}}
| infodecal = {{hl2dm}}
| infodecal = {{hl2dm}}
Line 122: Line 118:
| func_precipitation = {{DODS}}
| func_precipitation = {{DODS}}
| func_team_wall = {{DODS}}
| func_team_wall = {{DODS}}
| #default = 
}}<!--
{{#switch: {{{1}}}
Half-Life 2: Lost Coast {{hl2lc}} todo?
| #default = 
}}--><!--
-->{{#switch: {{{1}}}
| ai_network = {{Portal}}
| ai_hint = {{Portal}}
| hl2mp_gamerules = {{Portal}}
| team_manager = {{Portal}}
| player_manager = {{Portal}}
| env_soundscape = {{Portal}}
| env_soundscape_proxy = {{Portal}}
| env_soundscape_triggerable = {{Portal}}
| env_sun = {{Portal}}
| env_wind = {{Portal}}
| env_fog_controller = {{Portal}}
| func_brush = {{Portal}}
| func_wall = {{Portal}}
| func_buyzone = {{Portal}}
| func_illusionary = {{Portal}}
| infodecal = {{Portal}}
| info_projecteddecal = {{Portal}}
| info_node = {{Portal}}
| info_target = {{Portal}}
| info_node_hint = {{Portal}}
| info_player_deathmatch = {{Portal}}
| info_player_combine = {{Portal}}
| info_player_rebel = {{Portal}}
| keyframe_rope = {{Portal}}
| move_rope = {{Portal}}
| info_ladder = {{Portal}}
| player = {{Portal}}
| point_viewcontrol = {{Portal}}
| scene_manager = {{Portal}}
| shadow_control = {{Portal}}
| sky_camera = {{Portal}}
| soundent = {{Portal}}
| trigger_soundscape = {{Portal}}
| viewmodel = {{Portal}}
| predicted_viewmodel = {{Portal}}
| worldspawn = {{Portal}}
| point_devshot_camera = {{Portal}}
| #default =   
| #default =   
}}<!--
}}<!--
Line 250: Line 202:
| env_fog_controller = {{l4d}}
| env_fog_controller = {{l4d}}
| func_wall = {{l4d}}
| func_wall = {{l4d}}
| func_buyzone = {{l4d}}
| func_illusionary = {{l4d}}
| func_illusionary = {{l4d}}
| func_hostage_rescue = {{l4d}}
| func_bomb_target = {{l4d}}
| infodecal = {{l4d}}
| infodecal = {{l4d}}
| info_projecteddecal = {{l4d}}
| info_projecteddecal = {{l4d}}
Line 328: Line 277:
| ai_network = {{asw}}
| ai_network = {{asw}}
| #default =   
| #default =   
}}<!--
-->{{#switch: {{{1}}}
| worldspawn = {{asrd}}
| soundent = {{asrd}}
| asw_gamerules = {{asrd}}
| player = {{asrd}}
| asw_player = {{asrd}}
| player_manager = {{asrd}}
| predicted_viewmodel = {{asrd}}
| sdk_team_manager = {{asrd}}
| scene_manager = {{asrd}}
| event_queue_saveload_proxy = {{asrd}}
| ai_network = {{asrd}}
| ai_hint = {{asrd}}
| info_node = {{asrd}}
| info_hint = {{asrd}}
| info_node_hint = {{asrd}}
| info_node_air = {{asrd}}
| info_node_air_hint = {{asrd}}
| info_node_climb = {{asrd}}
| info_marine_hint = {{asrd}}
| info_node_marine_hint = {{asrd}}
| infodecal = {{asrd}}
| asw_health_regen = {{asrd}}
}}<!--
}}<!--
-->{{#switch: {{{1}}}
-->{{#switch: {{{1}}}
Line 343: Line 316:
| func_brush = {{portal2}}
| func_brush = {{portal2}}
| func_wall = {{portal2}}
| func_wall = {{portal2}}
| func_buyzone = {{portal2}}
| func_illusionary = {{portal2}}
| func_illusionary = {{portal2}}
| infodecal = {{portal2}}
| infodecal = {{portal2}}

Latest revision as of 08:05, 4 May 2025