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{{AlphaModSmall|engine=Source|download=}}
{{Multiple issues|
== What is it? ==
{{Underlinked|date=January 2024}}
Collaborate is an upcoming Half-Life 2 coop mod. It will feature 5 gamemodes with different gameplay-styles, which will mainly be players vs [[NPC]]s.
{{Orphan|date=January 2024}}
}}


It will feature custom high-quality maps in the HL2-styles. Most parts of the mod is still in the planning phase.
__NOEDITSECTION__
We want to return all enemies from HL2, from helicopters to hoppers. Also, teamplay is very much needed in this mod because Rambo-style will not do any good in our maps.
{{ModStatus|status=Dead|engine=Source|download=}}
{{warning|The mod is currently on hold. If you are interested in the source code, please [[User:dutchmega|contact me]].}}


== Game modes==
{{HL2}} '''Collaborate''' is an upcoming [[Half-Life 2]] MP teamplay modification with NPCs. There are 2 teams, Team Combine and Team Humans, with players divided in squads. Every squad leader is able to spawn & control NPCs, ammo crates, traps and more. Both teams will need to complete objectives to win the game. Work together, side by side, with NPCs & players to complete your objectives before your opponents do.
''Teamplay: Team Red and Team Blue''<br>
''Non-teamplay: Team Rebels''


* '''Conquest'''
Are the Humans fighting to infiltrate a Combine base or are both teams are trying to outlast the other? Fight with all you have because you’re up against real opponents.
:Players will have to conquest certain points in the map to get further in the map, each conquered point will serve as a spawnpoint. Players will get points for conquesting a certain points but also get points for killing NPCs.
* '''Capture the flag'''
:''Teamplay'': 2 teams need to capture flags in the map. The team with the most flags captured win. Still, the teams will need to work together because both teams face an impressing amount of enemies
* '''Deathmatch'''
:A simple gamemode, kill all the NPCs you can find, together with other players.
* '''Objective'''
:''Teamplay'': Complete the objective, which is different for each map. Of course the Rambo style won't do you any good. The team who has helped the most to get the objective, wins.
* '''Free for all'''
:Kill anything you can find. Experience the chaos with killing both players and NPCs


== Help wanted ==
== Features ==
At the moment we are looking for more people because at the moment we have only 4 people. Coders aren't very much needed because we have a working code but are still welcome. We need mappers and modellers the most. Some parts of the mod are still in planning fase and your opinion will be valued.
* Gameplay oriented on objectives & teamplay
* Players form squads, up to 4 players per squad
* Squad leaders can spawn NPCs & equipment and give them orders
* Dynamic spawnpoints-system (squad leaders function as a spawnpoint)
* Wait-system that allows players to wait with starting the game
* Team-bound NPCs & equipment
* High quality maps
* Improved network- & lag compensation-code
* Full spectators-support
* Points-system based on damage and teamplay
* Drop weapons/ammo/armor and get points for it
* New NPCs
* Enhanced AI


Please email to [mailto:dutchmega@gmail.com dutchmega@gmail.com]
'''Planned for future versions'''
* Multi-passenger vehicles
* Per game statistics


== External links ==
<!--== Help wanted ==
[http://dutchmega.nl/collaborate/forum Forum]
=== Why should I join? ===
There's a sh*tload of mods out there, but here:
* You are allowed to use your work in other mods
* No deadlines, no hurries (we go for quality, not time.. but not toooo long)
* Relaxed team (need something? just ask)
* Your opinion counts. No concept here that can't be changed.
* Need a new entity to make your map that much better? Our coders can make it.
 
=== What we need ===
* Mapper
:Mappers are allowed to use their own ideas. The only "must" is that each map needs to have (multiple?) objectives for the 2 teams.
 
* Modeler
:New objects like trees, weapons, equipment and characters (player models, new NPCs)
 
* Model Animator
:Animate characters, weapons
 
* Model Skinner
:Skin characters, weapons, equipment
 
* Concept artist
:GUI, new NPCs, levels
 
* Coder
:AI programming, GUI
 
Please post a topic at our forum or email to [mailto:dutchmega@gmail.com dutchmega@gmail.com], with some previous work, when you are interested.
 
== Collaborate team ==
* [[User:Vaber|Vaber]]: Mapper
* [[User:dutchmega|dutchmega]]: Founder, coder
* [[User:CrabbyData|CrabbyData]]: Mapper
* [[User:Starbug|Starbug]]: Mapper
* [[User:Angry Beaver|Angry Beaver]]: Mapper
* Psycho: Mapper


'''Freelancers'''
* [[User:dolphineye|Dolphineye]]: Coder-->


''More information soon''
== Media ==
<gallery>
Image:Water 46195.jpg
Image:Vaber 10009.jpg
Image:Col boathouse.jpg
Image:Rebels-mansion.jpg
Image:Ac d2.jpg
Image:The-last-minutes.jpg
</gallery>


[[Category:HL2 Third Party Mods]]
== External links ==
*[http://dutchmega.nl dutchmega.nl] - the author's website.
*{{moddb|7299}}

Latest revision as of 10:30, 5 January 2024

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January 2024


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This mod for Source is no longer being developed.

Warning.pngWarning:The mod is currently on hold. If you are interested in the source code, please contact me.

Half-Life 2 Collaborate is an upcoming Half-Life 2 MP teamplay modification with NPCs. There are 2 teams, Team Combine and Team Humans, with players divided in squads. Every squad leader is able to spawn & control NPCs, ammo crates, traps and more. Both teams will need to complete objectives to win the game. Work together, side by side, with NPCs & players to complete your objectives before your opponents do.

Are the Humans fighting to infiltrate a Combine base or are both teams are trying to outlast the other? Fight with all you have because you’re up against real opponents.

Features

  • Gameplay oriented on objectives & teamplay
  • Players form squads, up to 4 players per squad
  • Squad leaders can spawn NPCs & equipment and give them orders
  • Dynamic spawnpoints-system (squad leaders function as a spawnpoint)
  • Wait-system that allows players to wait with starting the game
  • Team-bound NPCs & equipment
  • High quality maps
  • Improved network- & lag compensation-code
  • Full spectators-support
  • Points-system based on damage and teamplay
  • Drop weapons/ammo/armor and get points for it
  • New NPCs
  • Enhanced AI

Planned for future versions

  • Multi-passenger vehicles
  • Per game statistics


Media

External links