Collaborate: Difference between revisions

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{{AlphaModSmall|engine=Source|download=}}
{{Multiple issues|
== What is it? ==
{{Underlinked|date=January 2024}}
Collaborate is an upcoming Half-Life 2 coop mod. It will feature 5 gamemodes, which will mainly be players vs [[NPC]]s. It will feature custom high-quality maps in the HL2-styles.
{{Orphan|date=January 2024}}
}}


== Game modes==
__NOEDITSECTION__
* '''Conquest'''
{{ModStatus|status=Dead|engine=Source|download=}}
:Players will have to conquest certain points in the map to get further in the map, each conquered point will serve as a spawnpoint.
{{warning|The mod is currently on hold. If you are interested in the source code, please [[User:dutchmega|contact me]].}}
* '''Capture the flag'''
:2 human teams need to capture flags in the map but both teams face an impressing amount of enemies.
* '''Teamplay'''
:Simple coop. Kill all the NPCs you can find, together with other players.
* '''Objective'''
:Complete the objective, which is different for each map
* '''Free for all'''
:Kill anything you can find. Experience the chaos with killing players and NPCs


== Help wanted ==
{{HL2}} '''Collaborate''' is an upcoming [[Half-Life 2]] MP teamplay modification with NPCs. There are 2 teams, Team Combine and Team Humans, with players divided in squads. Every squad leader is able to spawn & control NPCs, ammo crates, traps and more. Both teams will need to complete objectives to win the game. Work together, side by side, with NPCs & players to complete your objectives before your opponents do.
At the moment we are desperately looking for mappers and modellers. Others are also welcome. Please email to [mailto:dutchmega@gmail.com dutchmega@gmail.com]


Are the Humans fighting to infiltrate a Combine base or are both teams are trying to outlast the other? Fight with all you have because you’re up against real opponents.


''More information soon''
== Features ==
* Gameplay oriented on objectives & teamplay
* Players form squads, up to 4 players per squad
* Squad leaders can spawn NPCs & equipment and give them orders
* Dynamic spawnpoints-system (squad leaders function as a spawnpoint)
* Wait-system that allows players to wait with starting the game
* Team-bound NPCs & equipment
* High quality maps
* Improved network- & lag compensation-code
* Full spectators-support
* Points-system based on damage and teamplay
* Drop weapons/ammo/armor and get points for it
* New NPCs
* Enhanced AI


[[Category:HL2 Third Party Mods]]
'''Planned for future versions'''
* Multi-passenger vehicles
* Per game statistics
 
<!--== Help wanted ==
=== Why should I join? ===
There's a sh*tload of mods out there, but here:
* You are allowed to use your work in other mods
* No deadlines, no hurries (we go for quality, not time.. but not toooo long)
* Relaxed team (need something? just ask)
* Your opinion counts. No concept here that can't be changed.
* Need a new entity to make your map that much better? Our coders can make it.
 
=== What we need ===
* Mapper
:Mappers are allowed to use their own ideas. The only "must" is that each map needs to have (multiple?) objectives for the 2 teams.
 
* Modeler
:New objects like trees, weapons, equipment and characters (player models, new NPCs)
 
* Model Animator
:Animate characters, weapons
 
* Model Skinner
:Skin characters, weapons, equipment
 
* Concept artist
:GUI, new NPCs, levels
 
* Coder
:AI programming, GUI
 
Please post a topic at our forum or email to [mailto:dutchmega@gmail.com dutchmega@gmail.com], with some previous work, when you are interested.
 
== Collaborate team ==
* [[User:Vaber|Vaber]]: Mapper
* [[User:dutchmega|dutchmega]]: Founder, coder
* [[User:CrabbyData|CrabbyData]]: Mapper
* [[User:Starbug|Starbug]]: Mapper
* [[User:Angry Beaver|Angry Beaver]]: Mapper
* Psycho: Mapper
 
'''Freelancers'''
* [[User:dolphineye|Dolphineye]]: Coder-->
 
== Media ==
<gallery>
Image:Water 46195.jpg
Image:Vaber 10009.jpg
Image:Col boathouse.jpg
Image:Rebels-mansion.jpg
Image:Ac d2.jpg
Image:The-last-minutes.jpg
</gallery>
 
== External links ==
*[http://dutchmega.nl dutchmega.nl] - the author's website.
*{{moddb|7299}}

Latest revision as of 10:30, 5 January 2024

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January 2024


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This mod for Source is no longer being developed.

Warning.pngWarning:The mod is currently on hold. If you are interested in the source code, please contact me.

Half-Life 2 Collaborate is an upcoming Half-Life 2 MP teamplay modification with NPCs. There are 2 teams, Team Combine and Team Humans, with players divided in squads. Every squad leader is able to spawn & control NPCs, ammo crates, traps and more. Both teams will need to complete objectives to win the game. Work together, side by side, with NPCs & players to complete your objectives before your opponents do.

Are the Humans fighting to infiltrate a Combine base or are both teams are trying to outlast the other? Fight with all you have because you’re up against real opponents.

Features

  • Gameplay oriented on objectives & teamplay
  • Players form squads, up to 4 players per squad
  • Squad leaders can spawn NPCs & equipment and give them orders
  • Dynamic spawnpoints-system (squad leaders function as a spawnpoint)
  • Wait-system that allows players to wait with starting the game
  • Team-bound NPCs & equipment
  • High quality maps
  • Improved network- & lag compensation-code
  • Full spectators-support
  • Points-system based on damage and teamplay
  • Drop weapons/ammo/armor and get points for it
  • New NPCs
  • Enhanced AI

Planned for future versions

  • Multi-passenger vehicles
  • Per game statistics


Media

External links