Updateitem2: Difference between revisions

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m (→‎See also: Unicodifying, replaced: See Also → See also)
m (Classifying as model entity)
 
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{{CD|CPortal_Dinosaur|file1=portal_radio.cpp}}
{{ent not in fgd|nolink=1|because=it can only be configured through code}}
{{ent not in fgd|nolink=1|because=it can only be configured through code}}
{{this is a|e0|game=portal|name=updateitem2}} It was added in the March 1, 2010 update. It is an Aperture Science Radio set to 85.2 FM. Plays an up-beat instrumental version of Still Alive until moved near an [[updateitem1]], where it will start to play a Morse Code or SSTV transmission. The entity is automatically placed and configured in code based on the map name, and does nothing if placed manually through Hammer.
{{this is a|model entity|game=Portal|name=updateitem2}} It was added in the March 1, 2010 update. It is an Aperture Science Radio set to 85.2 FM. Plays an up-beat instrumental version of Still Alive until moved near an [[updateitem1]], where it will start to play a Morse Code or SSTV transmission. The entity is automatically placed and configured in code based on the map name, and does nothing if placed manually through Hammer.
 
==Keyvalues==
{{KV BasePropPhysics}}
 
==Flags==
{{Fl BasePropPhysics}}
 
== Inputs ==
{{I BasePropPhysics}}
 
== Outputs ==
{{O BasePropPhysics}}


== See also ==
== See also ==
* [[updateitem1]]
* {{ent|updateitem1}}
* [[prop_physics]]
* {{ent|prop_physics}}

Latest revision as of 04:35, 19 May 2025

C++ Class hierarchy
CPortal_Dinosaur
CPhysicsProp
CBreakableProp
CBaseProp
CBaseAnimating
CBaseEntity
C++ portal_radio.cpp
Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it can only be configured through code.

updateitem2 is a model entity available in Portal Portal. It was added in the March 1, 2010 update. It is an Aperture Science Radio set to 85.2 FM. Plays an up-beat instrumental version of Still Alive until moved near an updateitem1, where it will start to play a Morse Code or SSTV transmission. The entity is automatically placed and configured in code based on the map name, and does nothing if placed manually through Hammer.

See also