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Info mass center: Difference between revisions

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m (→‎See also: Unicodifying, replaced: See Also → See also)
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
 
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{{CD|CInfoMassCenter|file1=physobj.cpp}}
{{CD|CInfoMassCenter|file1=physobj.cpp}}
{{this is a|name=info_mass_center|e0}}  
{{this is a|point entity|name=info_mass_center}}  
It overrides the mass center of the target physics prop or [[func_physbox]] by moving it to the [[info_mass_center]]'s location. Removed after map spawn
It overrides the mass center of the target physics prop or [[func_physbox]] by moving it to the [[info_mass_center]]'s location. Removed after map spawn
{{tip|If you want to use this entity using vscript you need to first spawn this entity and then the desired physics prop}}
{{tip|If you want to use this entity using vscript you need to first spawn this entity and then the desired physics prop}}

Latest revision as of 16:53, 17 May 2024

C++ Class hierarchy
CInfoMassCenter
CPointEntity
CBaseEntity
C++ physobj.cpp

info_mass_center is a point entity available in all Source Source games. It overrides the mass center of the target physics prop or func_physbox by moving it to the info_mass_center's location. Removed after map spawn

Tip.pngTip:If you want to use this entity using vscript you need to first spawn this entity and then the desired physics prop

Keyvalues

Target object (target) <targetname>
The entity whose mass center will be overridden.


See also