Info mass center: Difference between revisions
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Tip:If you want to use this entity using vscript you need to first spawn this entity and then the desired physics prop
Thunder4ik (talk | contribs) m (→See also: Unicodifying, replaced: See Also → See also) |
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{{CD|CInfoMassCenter|file1=physobj.cpp}} | {{CD|CInfoMassCenter|file1=physobj.cpp}} | ||
{{this is a|name=info_mass_center | {{this is a|point entity|name=info_mass_center}} | ||
It overrides the mass center of the target physics prop or [[func_physbox]] by moving it to the [[info_mass_center]]'s location. Removed after map spawn | It overrides the mass center of the target physics prop or [[func_physbox]] by moving it to the [[info_mass_center]]'s location. Removed after map spawn | ||
{{tip|If you want to use this entity using vscript you need to first spawn this entity and then the desired physics prop}} | {{tip|If you want to use this entity using vscript you need to first spawn this entity and then the desired physics prop}} |
Latest revision as of 16:53, 17 May 2024
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CInfoMassCenter |
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info_mass_center
is a point entity available in all Source games.
It overrides the mass center of the target physics prop or func_physbox by moving it to the info_mass_center's location. Removed after map spawn

Keyvalues
- Target object (target) <targetname>
- The entity whose mass center will be overridden.