User talk:Battle Bott: Difference between revisions

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function eventPlayerSay ( Owner, strText, bTeam )<br/>
==Code for Garry's mod 9, lua==
:if string.find(strText, "nade") then<br/>
 
::local vVelocity;<br/>
== eventPlayerSay() ==
::local grenade = _EntCreate("grenade_ar2");<br/>
<pre>
::local pos = _EntGetPos (Owner)<br/>
function eventPlayerSay ( Owner, strText, bTeam )
::_EntSetKeyValue(grenade, "damage", "60");<br/>
 
::_EntSetPos(grenade, pos);<br/>
    if string.find(strText, "nade") then
::_EntSetPos(grenade, _PlayerGetShootAng(Owner));<br/>
 
::_EntSetOwner(grenade, Owner);<br/>
        local vVelocity;
::vVelocity = vecMul(_PlayerGetShootAng(Owner), 1500);<br/>
        local grenade = _EntCreate("grenade_ar2");
::_EntSetVelocity(grenade, vVelocity);<br/>
        local pos = _EntGetPos (Owner)
::_EntSpawn(grenade);<br/>
        _EntSetKeyValue(grenade, "damage", "60");
:else<br/>
        _EntSetPos(grenade, pos);
::return strText;<br/>
        _EntSetPos(grenade, _PlayerGetShootAng(Owner));
:end;<br/>
        _EntSetOwner(grenade, Owner);
end;<br/>
        vVelocity = vecMul(_PlayerGetShootAng(Owner), 1500);
--Block of variables that need to be defined
        _EntSetVelocity(grenade, vVelocity);
local vecpos = _PlayerGetShootPos( Owner );
        _EntSpawn(grenade);
local plyang = _PlayerGetShootAng( Owner );
 
_TraceLine( vecpos, plyang, 10000, Owner );
    else
local hitpos = _TraceEndPos();
 
local surfaceang = _TraceGetSurfaceNormal();
        return strText;
local plyright = _EntGetRightVector( Owner );    
 
local plyang = _PlayerGetShootAng(Owner)
    end;
local vecpos = _PlayerGetShootPos(Owner)
 
local ang2 = vecMul( plyang, vector3( 50, 50, 50 ) )
end;
local ang3 = vecAdd( ang2, vector3( 0, 0, -10 ) )
</pre>
local endpos = vecAdd( _PlayerGetShootPos(Owner), ang3 )
 
local muzzlepos = vecAdd( endpos, vecMul( plyright, vector3(10,10,0)))
==Block of variables that need to be defined==
--End block
<pre>
local vecpos = _PlayerGetShootPos( Owner );
local plyang = _PlayerGetShootAng( Owner );
_TraceLine( vecpos, plyang, 10000, Owner );
local hitpos = _TraceEndPos();
local surfaceang = _TraceGetSurfaceNormal();
local plyright = _EntGetRightVector( Owner );
local plyang = _PlayerGetShootAng(Owner)
local vecpos = _PlayerGetShootPos(Owner)
local ang2 = vecMul( plyang, vector3( 50, 50, 50 ) )
local ang3 = vecAdd( ang2, vector3( 0, 0, -10 ) )
local endpos = vecAdd( _PlayerGetShootPos(Owner), ang3 )
local muzzlepos = vecAdd( endpos, vecMul( plyright, vector3(10,10,0)))
</pre>
 
== Code? ==
Where is this code for? --[[User:Dutchmega|dutchmega]] 01:45, 3 Jun 2006 (PDT)
 
:Garry's mod I suppose&mdash;'''[[User:Ts2do|ts2do]]''' 12:50, 3 Jun 2006 (PDT)
 
== [[Optimization Tutorial]] ==
 
We do have a lot of stuff here on Optimization already: [[Optimization (level design)]].
I dunno what you have planned, but I thought I should bring those articles to your attention, to help you avoid directly overlapping with them. (Presumably you also have the original author's permission to copy the article here?) --[[User:Giles|Giles]] 12:11, 26 Jul 2006 (PDT)

Latest revision as of 12:12, 26 July 2006

Code for Garry's mod 9, lua

eventPlayerSay()

function eventPlayerSay ( Owner, strText, bTeam )

    if string.find(strText, "nade") then

        local vVelocity;
        local grenade = _EntCreate("grenade_ar2");
        local pos = _EntGetPos (Owner)
        _EntSetKeyValue(grenade, "damage", "60");
        _EntSetPos(grenade, pos);
        _EntSetPos(grenade, _PlayerGetShootAng(Owner));
        _EntSetOwner(grenade, Owner);
        vVelocity = vecMul(_PlayerGetShootAng(Owner), 1500);
        _EntSetVelocity(grenade, vVelocity);
        _EntSpawn(grenade);

    else

        return strText;

    end;

end;

Block of variables that need to be defined

local vecpos = _PlayerGetShootPos( Owner );
local plyang = _PlayerGetShootAng( Owner );
_TraceLine( vecpos, plyang, 10000, Owner );
local hitpos = _TraceEndPos();
local surfaceang = _TraceGetSurfaceNormal();
local plyright = _EntGetRightVector( Owner );
local plyang = _PlayerGetShootAng(Owner)
local vecpos = _PlayerGetShootPos(Owner)
local ang2 = vecMul( plyang, vector3( 50, 50, 50 ) )
local ang3 = vecAdd( ang2, vector3( 0, 0, -10 ) )
local endpos = vecAdd( _PlayerGetShootPos(Owner), ang3 )
local muzzlepos = vecAdd( endpos, vecMul( plyright, vector3(10,10,0)))

Code?

Where is this code for? --dutchmega 01:45, 3 Jun 2006 (PDT)

Garry's mod I suppose—ts2do 12:50, 3 Jun 2006 (PDT)

Optimization Tutorial

We do have a lot of stuff here on Optimization already: Optimization (level design). I dunno what you have planned, but I thought I should bring those articles to your attention, to help you avoid directly overlapping with them. (Presumably you also have the original author's permission to copy the article here?) --Giles 12:11, 26 Jul 2006 (PDT)